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Thread: Roman Temples

  1. #1

    Default Roman Temples

    I always build the Jupiter temples.

    What advantages do the others have?
    He was no longer to be addressed as Gaius Octavius Julius but insisted on being called Augustus Caesar and he now styled himself as 'divi filius' - 'son of god'.

  2. #2
    Member Member bmolsson's Avatar
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    Default Re: Roman Temples

    I don't think all the factions have access to all the different temples. Julii have Ceres, Bacchus and ..... one more.... Not jupiter.....

  3. #3
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Roman Temples

    Actually, it is Jupiter and probably it's the best temple for the Julii.

    Octavius, there's a temple guide here with the info you're after. I'll be adding extra data when I have some spare time, namely the stats for the priests plus what traits you can get from each temple.

  4. #4
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Roman Temples

    Temples to Bacchus are a hoot, literally... They are known in the files behind the game as Temple_of_Fun....

    Leaving a family mamber in a settlement with these temples will result in Drink and Girls VnVs turning up...

  5. #5
    Member Member *Ringo*'s Avatar
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    Default Re: Roman Temples

    hic...my whole family were drunkards when i played the Julii...hic!

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  6. #6
    Member Member TomPaine's Avatar
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    Default Re: Roman Temples

    Once the temple guide (which is great, by the way) is fleshed out, it'll be more obvious, but the temple of Jupiter is really wonderful. It won't give any bonuses to your units, but it has a *huge* assortment of really beneficent traits that it slowly gives to any general placed in the town. You'll have brilliant, six-star, six-management, six-influence leaders at a minimum with the bigger temples.

    The temples do seem to be balanced in interesting ways -- the Bruti's Mars temple, while great for your soldiers, just *destroys* your family members with its anger traits.
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  7. #7
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Roman Temples

    Any good sides to the Bacchus Temple???

  8. #8
    Member Member *Ringo*'s Avatar
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    Default Re: Roman Temples

    hic... the wine?... hic
    Denuone Latine Loquebar?

  9. #9

    Default Re: Roman Temples

    Quote Originally Posted by TomPaine
    The temples do seem to be balanced in interesting ways -- the Bruti's Mars temple, while great for your soldiers, just *destroys* your family members with its anger traits.
    Except for the Scipii. Their temples are all awesome, with plenty of good points, and practically no drawbacks.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  10. #10
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Roman Temples

    actually, i try to build at least one version of all three temple types available to the faction. once you combine priests from all three: you've got a rather strong improvement for any general/governor. i believe, even the bachus priest is actually pretty good.

  11. #11
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Roman Temples

    About the only good side to Bacchus is that it provides the greatest public order benefit at Pantheon level for the Julii, plus the Priest of Bacchus is a decent ancilliary.

    Unfortunately the vices Bacchus temples tend to produce in governors do limit their uses: you could have a single city with a Temple to Bacchus governed by an otherwise useless leader, and everytime he gets a new Priest of Bacchus as a follower, have another leader visit and take the new priest.

    Ceres isn't that much better, it does boost population growth but it then gives the weakest public order bonus of the Julii temples, so you run the risk of disorder due to squalor, etc.

    Jupiter is really the only Julii temple without any flaws.

    As for the Brutii and Mars, that can be handled with a similar method to the Julii and Bacchus, although the troop production benefits make them far more useful. Designate a city as a troop producer, assigning an otherwise useless governor - perhaps giving him a retinue with ancilliaries that benefit troop production - and then keep all your other leaders away! You get lots of boosted troops and most of your leaders aren't total fruitloops.

    Juno and Mercury are both solid temples, with no flaws, which one you pick is a matter of preference. You perhaps don't want too many Mercury, needing to keep your income reasonable to avoid getting an excessive treasury which can gain your leaders various vices.

    The Scipii have the best overall Roman temple selection in my opinion. Place Temples of Neptune where you want to build your fleets, with the side benefit of armour and weapon bonuses to troops as well. Temples of Vulcan become your equivilant to the Brutii's Mars, without messing up the governors at your main troop producing cities, and Temples of Saturn provide great generic temples, with the added benefit of armour and weapon bonuses when you hit Pantheon level.

  12. #12
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Roman Temples

    mars doesn't make governor's loopy. it grants two characteristics -- anger and lively.

    Anger is slightly bad (-1 influence, up to -2 as it progresses). Lively is one of the best virtues in the game (movement, construction, management bonuses)

    priest of mars (+2 command) is also a really nice ancillary.

  13. #13
    Provost Senior Member Nelson's Avatar
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    Default Re: Roman Temples

    Rome itself never seems to have a temple of any sort. How weird is that? It should at least start with an awesome Jupiter Optimus Maximus, by Jove!
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  14. #14
    Uber Fowl Member TheDuck's Avatar
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    Default Re: Roman Temples

    Quote Originally Posted by Bob the Insane
    Any good sides to the Bacchus Temple???
    The priest from that temple is pretty good...

    In the Julii campaign I just finished, I had a Bacchus, Ceres, and two Jupiter temples in my core cities (Mediolanum, Patavium, Ariminum, Aretium). I built a Ludus Magna in each and then rotated governers through them once they gained the priest for the temple in that city.

    Works like a charm. Fantastic training regimen for governors.
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  15. #15
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Roman Temples

    Actually, for Jupiter, there is a vice line that actually increases population discontent along with increasing law... For cities on the borderline of happiness, a governor with this line can actually push them into the red zone...

  16. #16
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Roman Temples

    Really? I hadn't found that one yet. Is that one of those +unrest +law effects? Still, I don't find that as bad as all those anger traits that go along with the Mars temples.
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  17. #17
    Fidei Defensor Member metatron's Avatar
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    Default Re: Roman Temples

    I've been meaning to mod it so the Romans have all nine of their temples, and the Greeks get all of theirs, and so on to the Barbarians and what not.
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  18. #18
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Roman Temples

    The Ceres line comes in handy in the lightly populated northern lands, where the cities are struggling to grow.

    And I agree that the Scipiones have the nicest temple-line. Vulcan practically everywhere, Saturn in the farthes outposts and neptune in you navy center (Syracuse for me). I don't think Vulcan gives anger-vices.
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