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  1. #1

    Default Re: the 20 unit limit - suggestion for fixing

    Quote Originally Posted by Jambo
    That is a very good idea.

    However, for me personally, commanding 20 units is more than enough and if they can fix the suicidal AI general then I would prefer that option.. ;) That being said, if the suicidal AI generals are hear to stay, then this is the best alternative by a long way.

    Ahh, but the game allows you to put any unit under 'AI' control - so you could easily switch to one of your other generals and put his units under AI control, so if you didnt want to manage them, you wouldnt have to.

    I cant see any downside to this system at all - if the player is overwhelmed, he gives AI control - if he wants to manage it himself, he can. Best of both worlds.

  2. #2

    Default Re: the 20 unit limit - suggestion for fixing

    I fully support this suggestion
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: the 20 unit limit - suggestion for fixing

    this thead and a thread in colusseum are both along similar lines,
    i believe these 2 threads need to be crosslinked, (NOT merged)
    so here it is...
    Link: this has got to stop
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    ask them, which leaf on the tree
    will be next to go.

  4. #4
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: the 20 unit limit - suggestion for fixing

    Quote Originally Posted by dj jones
    Ahh, but the game allows you to put any unit under 'AI' control - so you could easily switch to one of your other generals and put his units under AI control, so if you didnt want to manage them, you wouldnt have to.

    I cant see any downside to this system at all - if the player is overwhelmed, he gives AI control - if he wants to manage it himself, he can. Best of both worlds.
    i agree,

    i also like Toranaga's suggestion of possible "attack stances" in this thread this has got to stop,

    Quote Originally Posted by ToranagaSama
    Command 1: Hold Back wait for Orders, where the army will not attack unless ordered to do so. The AI can control the attack once ordered to so.

    Command 2: Attack--Hold Back General, the AI can control the attack, but will NOT engage the General. More perfectly, the Player would control the General, while the AI controls the army.

    Command 3: Attack, the AI engages and controls both the Army and the General.

    Command 4: Stay in the Town! The AI will NOT bring troops, under any circumstances from within a Town/City unless EXPRESSLY ordered to do.
    the two systems combined would give the ultimate ideal.

    Not neccessarily practical to program into RTW, but we can dream
    :-)
    B.
    Last edited by barocca; 11-02-2004 at 11:45.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  5. #5

    Default Re: the 20 unit limit - suggestion for fixing

    yep, would be great. But I bet if the player had the control, then most of the complaints would go away.

    Truthfully, how often do you put any of your troops under AI control? the AI is just poor - making a good AI is very difficult, and I would rather they spend the time giving us the control rather than making the AI that we cant control better ...

    'course, both would be best!

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: the 20 unit limit - suggestion for fixing

    When you dig you find... And what have I found here... A statement from CA saying they might implement the 'several army command'. Very nice and I really think we should remember this.
    You may not care about war, but war cares about you!


  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: the 20 unit limit - suggestion for fixing

    I'm gonna dig up this thread again because.....

    I was doing some reasearch for scripting, (see my post in the guides) and I was looking for commands in the descr_shorcuts.txt file. I found this:

    Code:
    		next_army					TAB CTRL	hidden
    Could this mean that when Jerome posted:

    Yep, fine thought. We did actually consider doing this some time ago, but decided against it for various reasons lost in the depths of time We may come back to this one...
    He means they actually implemented it?

    What happens if you remove the 'hidden'. Does the shortcut then work. Could all our problems be solved. Probably not, but I haven't tested it yet so you never know... ;)

  8. #8
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: the 20 unit limit - suggestion for fixing

    Oops, I just realised how stupid I have been, it probably just moves to the next army on the campmap. Still I haven't tested it yet, I'm just not very confident about it.

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