The trick with cavalry is to not let them get bogged down in melee.. charge, double click to pull back, charge again... the more cavalry you have the better it is, because while one unit is pulling back, others are charging (pick isolated end units on a flank, and pick on em with most of your cav until they route, then work up the flank..) Once two or three units on the flank have routed, it normally becomes a route-fest, with the human as the winner. This is especially true if you are using a few center infantry units to fix the center while the cav is eating on the flank.Originally Posted by GFX707
Many military historians think that Hannibal and his adherents to cavalry based warfare were 'forward thinkers' to Medieval times, when cavalry became king (because it could out-maneuver infantry and provided more tactical flexibility). I think RTW recognizes this historical fact.
Whether it contributes to the fun factor is up for debate though..
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