Actually the true disadvantage lies in queing units...
Let's say, for example that you have a small city (2000 population) with 10% growth and you que (sp) 10 peasants, (120 population each, 1200 population total).
Now, those 10 peasants are substracted from population straight away, so effectively you now have a 800 population city, with 10 units in que.
Now.. 800 population gives you a 80 man growth each turn.. While a 1880 population would give you a growth of 188.
Over ten turns, that means that at the start of turn 11, when all units have been built
(calculating...)
a pop of 3083 if you built a new unit every turn
and a pop of 2074 if you queud all units at once..
Of course, this queuing might prove VERY handy if you decided you wanted to keep population (and hence squalor) down.. :)
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