Thanking you kindly for your reply, therother -
Interestingly, it just occurred to me that no one had a problem with population being unexpectedly used up in MTW, just money -
And here we are saying we don't have a problem with money being unexpectedly overextended, just population, laugh.
Anyway,
Perhaps the difference in what I propose is that it's not only simple, but also more "real world" - money or men don't get used, until the time they are needed. In real life, a quartermaster would say "we want to train 4 cavalry as fast as we can", but they wouldn't lock the riders up in a room for 4 turns until they got around to them. And, complications such as exponential implications etc. are avoided.
But there are a number of ways it could be implemented.
Oi, I almost feel like I'm chasing my tail on this one, laugh... in truth, they can work it any number of ways, but I'd like it to be simple and straightforward. A simple warning system as of the current turn would take care of a whole lot of alternate ramifications.
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