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Thread: My resignation from moderating the Dungeon

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  1. #1
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: My resignation from moderating the Dungeon

    What are the current modding limitations? No strat map editor? I never modded with MTW so I don't really know what could be done with mtw that cannot be done with RTW. Btw, I released the latest version of the cas plugin which supports animation a few days ago but forgot to post news here :p
    I have found God.

  2. #2
    Modder Member Encaitar's Avatar
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    Default Re: My resignation from moderating the Dungeon

    The lack of the strat map editor is a major pain (doing things manually is much more complex, time consuming, and buggy. And doesn't look as good either), but it's not a hard limit. Not being able to add new factions hurts a lot. As does the CTD when you click on the faction info button if you've created a new campaign.

    The frustrating thing is that some of the modding issues we have (e.g. adding new factions) are the same that we had back in MTW, but were then resolved with VI. So we've actually gone backwards in some respects in terms of modability from where we were.
    Encaitar Arandur

    Middle-earth: Total War Dev

  3. #3
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: My resignation from moderating the Dungeon

    Hello,

    I started modest modding when the STW alpha demo was released in winter 2000. My experience is that it's quite frequently tough to get your fingers under it. The most frustrating thing being that should doesn't equal is.

    The possibilities were seemingly extremely limited in the STW days. Now I see that more was possible back then if only I had tried this or that simple thing, even things that were claimed impossible.

    RTW is very different from STW and MTW. The old fan made tools don't (?)work, knowledge gathered for MTW will probably not work. We'll have to start again, that can be frustrating but I also think we'll find new stuff. We'll undoubtly run into some limits, that is good as we can then start an explicit discussion with CA about improving this. Knowing that we want to mod is one thing, how we want it is another. I guess that we'll see more and more fantools, also some official editor(s), that the knowledge will grow and also that RTW itself will become more stable.

    I made a historical battle for STW and couldn't get it how I wanted it to be, it kept crashing. Very frustrating. A patch cured some graphical limitation and my battle worked. I'm sure we're experiencing similar problems with RTW now.

    Modding Totalwar was at its infantry in those days, especially compared to the great things achieved now and there are many talented people now (I was just a persistent, sometimes lucky, donkey).

    RTW might be a step back in some areas compared to MTW, modding wise. It may just be different and tucked away. I'm not sure whether RTW is of the same developing age as VI, that may also explain why some VI improvements aren't there yet.

    I think it pays to use what's available, learn and specify in one CA feedback topic what's needed. My experience is that CA reads those suggestions and tries their best to incorporate it or spoils beans about ways to get it done. Maybe today, maybe tomorrow or perhaps next month.
    Ja mata

    TosaInu

  4. #4
    Unfrequent Visitor Member tombom's Avatar
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    Default Re: My resignation from moderating the Dungeon

    I'm probably just going along with the crowd (rare for me...).

    There's just something about Rome. I don't know what. It's probably me expecting too much. I love moddability, and when you get told a game is going to be very moddable, I expect it to be. If it doesn't improve after an expansion pack, I'll lose faith. Rome is still a fun game to play though.
    Last edited by tombom; 11-08-2004 at 18:13.
    caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread

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