Quote Originally Posted by Bob the Insane
Retraining - Mostly disagree except I think the replacements should be a zero experience (except where building bonuses apply).

Bandits - Seems alright to me, perhaps some bigger and more aggressive outbreaks would be cool too...

Mercenaries - Are different to MTW in that they represent the opportunity to raise unusual troops types for your faction rather than the organised mercenary bands of the Medieval period...

Bribery - agree, it is so easy it almost ruins the game if you don't control yourself... In MTW it would cost like 30,000 + florins to bribe a full army with an average general and that could totally bankrupt you... In RTW to buy a full stack of one of the other Roman factions army with a general, well you should get change out of 10,000d easily... Add that to the massive amount of cash you roll in once your economy kicks off in RTW...

Units - is all really personal opinion (except for $£*%ing desert axemen )... But should be easy to mod... That said every game where I am not playing Briton, German or Gaul the Britons kick the Germans arses, that looks a little unbalanced...
-Retraining
Replacements having zero experience is fair with total troop experience getting averaged out is fair if that is allowed for a limited number or troops per turn (say 1 or 2). I guess I also wouldn't really mind getting blacksmith and armourer benefits for appropriate costs. It's mass retraining that bothers me which allows you to regain army strength in too short a time without relying on the logistics of transporting new troops. But well we can always agree to disagree.

-Bandits
Not sure if the actual number of bandits is tied to general public order. I've seen bandits popping up when order was 'green' (happy). Perhaps it is tied to unrest? Does anyone know what triggers formation of bandits? Would be nice to see them advance randomly along trade routes once in a while or march against the local town if they were strong enough.

-Mercenaries
Just feel that they are too common and too cheap. Wandering generals usually get a good choice of whatever local mercs can be produced in the area. I guess what I'm trying to say is I don't want early rushes to be too easy because of merc hiring once you've got a stable economy.

-Units
Well the Britons have chariots...