Hey fellas,
Has anyone noticed that the economic model in RTW vastly DISCOURAGES the concept of queing up construction and units? Queing up buildings and paying for them the moment you que them is basically the same as giving the construction workers an interest free loan for however many turns it takes for the que to be completed.
Allow me to explain:
Let's say I want to build a temple and a barracks in one of my cities. Okay, let's say the temple costs 500 and takes 2 turns to build, and the barracks costs 1200 and takes 3 turns to build.
Okay, if I decide to build the temple, I am instantly charged 500 dinari and it becomes the first thing to be built. Now if I que up the barracks, I am ALSO instantly charged 1200 dinari, but I have to WAIT 2 turns before any work begins on the barracks (because the temple hasn't been built yet.) So, essentially, I am paying 1200 dinari for a barracks that will take *5* turns to be built, not 3. Why am I forced to give the barracks construction workers an interest free loan for 2 turns while they wait for the temple construction workers to finish the job? It becomes a REAL problem late in the game, when things at the Imperial Palace level of construction cost 9000 dinari or more and take 6 turns to be built! Hell, you could have 30,000 dinari tied up in items waiting to be built in a que. I hate having to pay for things that are sitting in the que waiting to be built! It would be better to spend that money on things you need RIGHT NOW, like troops, or construction in other cities.
Basically, this system discourages you from using the que system...which is fine for a small empire, but not using the que system with a large empire is impossible! To be most cost effective, you would have to have only one thing being built in each of your cities at a time..and across a big empire, that's a LOT of micromanaging!
There are two ways to fix this.
1) Make it like the way MTW had it...queing things was free, and you only paid for things the moment construction started. If you didn't have enough money to build everything you wanted across all your cities at the end of your turn, you got a message saying "Sorry, you ran out of money".
OR
2) You pay for things instantly when you que them, but they become cheaper and cheaper as you go further back into the que. That would reflect the discount you get for giving these greedy construction workers their money LONG before they actually start building anything. That would be economically "just".
I hate giving away free loans.![]()
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