This is quite annoying. Often when I try to combine fleets, a window pops up with greyed out boats, which won't transfer because they appear to carrying a useless git of an admiral.
Any way to get these pointless parasites to walk the plank?
This is quite annoying. Often when I try to combine fleets, a window pops up with greyed out boats, which won't transfer because they appear to carrying a useless git of an admiral.
Any way to get these pointless parasites to walk the plank?
Don't shoot me - I'm just the texture artist.
Unfortunantly i dont think so unless you want to sink the ship...... hopefully the next patch will change it![]()
"If they give you lined paper, write the other way"
"I wish you all a long and happy life"
The Lovely Bones
GO SOX ALL THE WAY IN 04 WOOT![]()
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Ichiro- The hit King
We should be able to merge fleets with more than one admirals. We can do so with generals, why not with them!!
I don't see the point in leaving this the way it is. Doesn't make any sense!
PS: Do admirals get retinues?
Well
As far as I have ever seen in all my campaigns the only way admirals gain any stars at all is through retinues. These retinues are none transferable (as you can't merge admirals with stars) and more often than not they are on useless ships. many a time my birimes have had a two star admiral, while my quintirimes are left floudering under a captain.
There are a few different ones you can get, but so far they only seem to give command stars, one or two. Also they seem to be more likely to get them while in port, possibly in ports attached to cities with forum class buildings, but I'm not sure of that.
I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.
Thanks for the info Sociopsychoactive![]()
So we have a waste of admiral-retinues. Still cannot see the reason they are treated different than generals![]()
Ancilliaries that effect Admirals are Navigators (+2 Command), Seamasters (+2 Command), Shipwrights (+1 Command) and Priests of Neptune (+2 Command).
When a ship is first recruited, the Admiral has a chance of getting the following ancilliaries: Shipwright (requires Shipwright building or Dockyard), Seamaster (requires Dockyard) and/or Priest of Neptune (requires Temple of Neptune or greater).
Navigators can be gained whenever an Admiral has used up all his movement allowance in a turn.
There is an unique ancilliary, Aristarchus of Samos, who effects the Naval Command ability, but rather oddly he can only be gained by Generals - I assume that this is an error.
I just want to say the title for this thread put me in a good mood for the whole day! Thank you very much!![]()
Is it possible that the effect of the Aristarchus of Samos is added to the Admiral's Command whenever that general is aboard a ship? (They can be transported, right...?) Thus that general's presence on the ship would make the Admiral better, temporarily...
It's something I wondered Zild, but given the bug with Admiral's command stars (I started a thread with a fix for that), I think it more likely that it's a holdover from an earlie, development version of the game, when admirals were treated just like captains, and your faction leaders could command fleets just like they command armies.
Personally I like the latter idea, even moreso if they could combine it with an actual tactical combat system instead of autocalcing sea battles.
Since Admirals get command stars by winning battles, shouldn't that be "You have succeeded for the last time, Admiral"![]()
...but then it wouldn't be a Darth Vader quote would it?
"Beer - Abraham Lincoln didn't kill the Germans so you could drink grapefruit juice on America's birthday."
-Seanbaby.
I was reading through one of the countless descr_* or export_* files in the data/text folder and there was one (can't remember what it was called) that listed a trait called Sailor. There are 5 levels and you gain a command star every level. Never have obtained that in campaign though......
Well, at least where they're standing won't need manure this year - Captain Tertius
There is a minor bug that prevents Admirals gaining command stars and there is a fix to it here:
https://forums.totalwar.org/vb/showthread.php?t=39469
I use that now. I have a fleet of 10 biremes with 3 gold chevrons and a 5 star admiral. This fleet owns the adriatic sea, woe betide any who dare tred those waters without my leave.Originally Posted by Baiae
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
It might be a good idea if admiral retinues were transferable. After all, if Generals can, why not Admirals?
(off topic) Kill them all with my archers on land!(on topic)
yeah, I think this needs fixing. Patch?
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