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Thread: Fix for admirals gaining command stars

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  1. #1
    Member Member sunsmountain's Avatar
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    Default Re: Fix for admirals gaining command stars

    I prefer higher attack values on all ships and NOT this tweak, since i want the fear of ships actually being sunk, instead of god powerful stacks with 5 star admirals THANK you. This is a good tweak for power gamers, in my opinion.

    Ships are irrelevant otherwise. Give the AI a chance!
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  2. #2
    Member Member Sleepy's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by sunsmountain
    I prefer higher attack values on all ships and NOT this tweak, since i want the fear of ships actually being sunk, instead of god powerful stacks with 5 star admirals THANK you. This is a good tweak for power gamers, in my opinion.
    So by the same logic you obviously avoid using 10* Generals to command your armies. This brings navel combat to how it was in MTW though without requiring 3 battles to sink a ship.

    It does apply to the AI as well so given the fleet spamming it indulges in you are just as likely to see a high valour admiral leading an enemy fleet.

  3. #3

    Default Re: Fix for admirals gaining command stars

    For the record, Trivium (.Spartan, Aquiantus, Zrave) have already fixed this issue in the 28th of October as you can see in this thread Trivium and it is scheduled for release with our next mod pack later this week.

    Also the Concept Idea about Admirals not gaining stars was posted by .Spartan on the 29th aswell in this thread prior to your fix on the 30th.

  4. #4
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Fix for admirals gaining command stars

    I see your post on the 29th and raise you one on the 13th.

    Shall we compare sizes next or should it be handbags at dawn?

  5. #5

    Default Re: Fix for admirals gaining command stars

    This is so you know that we have fixed this error prior to your post on the fixing of this traits code. We found this error on our own, and coded in the fix to this error prior to the 30th. We have tested it and we have posted it on our fixes board on the 28th. Futhermore we are in the process of fixing many other changes, and since ideas seem to be readily stolen we are stating that we have not stolen this fix. As we coded the actual code to it prior to your post on the 30th.

    Our statement was to provide proof that we are not stealing, but that we have already coded in an error fix. Since this is a very obvious error, a team dedicated like the Trivium to fixing the Traits and Triggers would have found it and fixed it without stealing the idea. We have already fixed over 100+ errors.

  6. #6
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Aquiantus
    This is so you know that we have fixed this error prior to your post on the fixing of this traits code. We found this error on our own, and coded in the fix to this error prior to the 30th. We have tested it and we have posted it on our fixes board on the 28th. Futhermore we are in the process of fixing many other changes, and since ideas seem to be readily stolen we are stating that we have not stolen this fix. As we coded the actual code to it prior to your post on the 30th.

    Our statement was to provide proof that we are not stealing, but that we have already coded in an error fix. Since this is a very obvious error, a team dedicated like the Trivium to fixing the Traits and Triggers would have found it and fixed it without stealing the idea. We have already fixed over 100+ errors.
    Congratulations on finding and fixing so many bugs but your post is bizarre. I cant imagine why you made it.
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  7. #7
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Fix for admirals gaining command stars

    Can you see me anywhere saying that you didn't also find the bug on your own? Hmmm? Until your post - which more than implied I'd stolen the idea from you, in my opinion - I wasn't even aware that you'd found and fixed the bug as well. I haven't accused you of stealing anything and to be honest I really couldn't care less if you had, I didn't finally post the fix just to receive adoration, but because it helps others fix the game.

    Just let it go. I found it, your team found it, for all we know others found it, all that matters is that it's fixed.

  8. #8

    Default Re: Fix for admirals gaining command stars

    There's about 10,000 rumors going around about people from twc stealing others moding ideas from .org. We had thought you had stolen ours, it was an honest mistake, and you have proven me wrong that you had knowledge about this prior to our knowledge.

  9. #9

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Sleepy
    So by the same logic you obviously avoid using 10* Generals to command your armies. This brings navel combat to how it was in MTW though without requiring 3 battles to sink a ship.

    It does apply to the AI as well so given the fleet spamming it indulges in you are just as likely to see a high valour admiral leading an enemy fleet.
    I agree. i most certainly would like to thank those involved with modding these details. As for the handbag duel?



    It frustrated me to no end to have 3 gold bar flotillas and ZERO admirals (and it's 233bc)...i've husbanded my fleets and been sooooo careful when splitting and combining, yet the DAMNED admirals continuously lose their stars (i've even seen a star and gotten false hope)

    I like "personalization" in totalwar series. the "RPG" aspect is great and i forgive CA for ignoring fleet combat, but cannot abide by this total lack of admiral command stars when my stupid generals run everywhere with gazillion stars for NO GOOD REASON!


    rant rant. anyways, thanks much!

  10. #10
    Understanding in a Car Crash Member RZST's Avatar
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    Default Re: Fix for admirals gaining command stars

    omfg, i finally had my first admiral, didnt modify anything too o.o;
    am playing egpyt and trained a trireme, next turn it announced the admiral =) sweet.

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  11. #11

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Ky Kiske
    omfg, i finally had my first admiral, didnt modify anything too o.o;
    am playing egpyt and trained a trireme, next turn it announced the admiral =) sweet.
    yup. got that my first game, my 5th ship. But, after 300 turns in multiple games and nary a one star - one goes bonkers

  12. #12
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.
    Last edited by SpencerH; 11-10-2004 at 20:22. Reason: more info
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

  13. #13
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Fix for admirals gaining command stars

    Not really sure what is happening there, SpencerH, You can't have 'one star too many', I've created test admirals with all possible ancilliaries and built them up to Naval Command 5, the highest you can earn, and they were fine, showing Command 10 even though technically they had Command 12 with all their bonuses.

    That you still get a CTD even after removing the fix points elsewhere. Any chance of you being able to post the savefile somewhere it can be downloaded?

  14. #14
    Member Member Colt374's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by SpencerH
    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.

    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

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