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Thread: Fix for admirals gaining command stars

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  1. #1

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Sleepy
    So by the same logic you obviously avoid using 10* Generals to command your armies. This brings navel combat to how it was in MTW though without requiring 3 battles to sink a ship.

    It does apply to the AI as well so given the fleet spamming it indulges in you are just as likely to see a high valour admiral leading an enemy fleet.
    I agree. i most certainly would like to thank those involved with modding these details. As for the handbag duel?



    It frustrated me to no end to have 3 gold bar flotillas and ZERO admirals (and it's 233bc)...i've husbanded my fleets and been sooooo careful when splitting and combining, yet the DAMNED admirals continuously lose their stars (i've even seen a star and gotten false hope)

    I like "personalization" in totalwar series. the "RPG" aspect is great and i forgive CA for ignoring fleet combat, but cannot abide by this total lack of admiral command stars when my stupid generals run everywhere with gazillion stars for NO GOOD REASON!


    rant rant. anyways, thanks much!

  2. #2
    Understanding in a Car Crash Member RZST's Avatar
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    Default Re: Fix for admirals gaining command stars

    omfg, i finally had my first admiral, didnt modify anything too o.o;
    am playing egpyt and trained a trireme, next turn it announced the admiral =) sweet.

    Taking on seven years that the holy ghost had left alone
    test my arms, kick like crazy, Ive been trying way too long.
    only if he could push his way off and fight you
    Im sorry, Im sorry, Im not sure
    Getting this off my chest, the story ends.

  3. #3

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Ky Kiske
    omfg, i finally had my first admiral, didnt modify anything too o.o;
    am playing egpyt and trained a trireme, next turn it announced the admiral =) sweet.
    yup. got that my first game, my 5th ship. But, after 300 turns in multiple games and nary a one star - one goes bonkers

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.
    Last edited by SpencerH; 11-10-2004 at 20:22. Reason: more info
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  5. #5
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Fix for admirals gaining command stars

    Not really sure what is happening there, SpencerH, You can't have 'one star too many', I've created test admirals with all possible ancilliaries and built them up to Naval Command 5, the highest you can earn, and they were fine, showing Command 10 even though technically they had Command 12 with all their bonuses.

    That you still get a CTD even after removing the fix points elsewhere. Any chance of you being able to post the savefile somewhere it can be downloaded?

  6. #6
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Sinner
    Not really sure what is happening there, SpencerH, You can't have 'one star too many', I've created test admirals with all possible ancilliaries and built them up to Naval Command 5, the highest you can earn, and they were fine, showing Command 10 even though technically they had Command 12 with all their bonuses.

    That you still get a CTD even after removing the fix points elsewhere. Any chance of you being able to post the savefile somewhere it can be downloaded?
    It was just something that occurred to me from my civ modding experience (excessive unit HP) but if you've had 10 star admirals then it must be something else. I've got an autosave, but no where to post it and its 1.8MB!
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

  7. #7
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Fix for admirals gaining command stars

    my most common cause of campaign hang-ups and CTD's is the fort destination bug,
    (now i know about it i have had no more CTD's)
    where if an army is targeted to attack a fort over multiple turns the game crashes at end of turn cycle, (when the ai factions are making their moves)

    make sure none of your armies are attacking forts they cannot reach in one turn,
    best to have them "targetted" to move next to the fort and attack the next turn.

    cheers,
    B.
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    ask them, which leaf on the tree
    will be next to go.

  8. #8
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    I didnt want to continue this threadjack, so I continued my comments about this in the bug thread.
    Last edited by SpencerH; 11-15-2004 at 20:23.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  9. #9
    Member Member Colt374's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by SpencerH
    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.

    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

  10. #10
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Colt374
    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

    Thanks, that sounds just like it. Now I can put the mod back :)
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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