Results 1 to 30 of 39

Thread: Fix for admirals gaining command stars

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Colt374's Avatar
    Join Date
    Nov 2002
    Location
    Gosford
    Posts
    38

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by SpencerH
    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.

    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

  2. #2
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Colt374
    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

    Thanks, that sounds just like it. Now I can put the mod back :)
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO