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Thread: Fix for admirals gaining command stars

  1. #31
    Member Member Colt374's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by SpencerH
    Not to rain on anyones parade, but I've just had what appears to be a campaign-ending CTD (re-started 4 times it crashes at the same place during the Egyptian turn). This is the first time I've had a CTD on the strat map (and the first ever when I didnt forget to turn on the xtra cooling) and its the first campaign I've played with this mod.

    EDIT:

    I changed back the text but it wont allow me to continue that game but I can start a new campaign. My guess is that an egyptian admiral got one star too many and that caused a conflict somewhere.

    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

  2. #32
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Sinner
    Not really sure what is happening there, SpencerH, You can't have 'one star too many', I've created test admirals with all possible ancilliaries and built them up to Naval Command 5, the highest you can earn, and they were fine, showing Command 10 even though technically they had Command 12 with all their bonuses.

    That you still get a CTD even after removing the fix points elsewhere. Any chance of you being able to post the savefile somewhere it can be downloaded?
    It was just something that occurred to me from my civ modding experience (excessive unit HP) but if you've had 10 star admirals then it must be something else. I've got an autosave, but no where to post it and its 1.8MB!
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  3. #33
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Colt374
    SpencerH, the CTD may be totally unrelated to this fix... I've had a campaign halted halfway through because it crashes at the same place after every turn (Right before the rebel faction is processed on my game), and apparently it has happened to a few people now. I've seen a couple of threads/bug reports about this occurring to other people, and CA are aware of it, but unfortunately their solution at this time is to "go back to an old save game from at least 10 turns ago" (I'm para-phrasing there). They have got it fixed for the next patch according to the thread below.

    Here's one of the threads around that refers to the problem :
    http://p223.ezboard.com/fshoguntotal...icID=810.topic

    Hope this helps, (though I know it doesn't get your game going again).

    Colt.

    Thanks, that sounds just like it. Now I can put the mod back :)
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  4. #34
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Fix for admirals gaining command stars

    my most common cause of campaign hang-ups and CTD's is the fort destination bug,
    (now i know about it i have had no more CTD's)
    where if an army is targeted to attack a fort over multiple turns the game crashes at end of turn cycle, (when the ai factions are making their moves)

    make sure none of your armies are attacking forts they cannot reach in one turn,
    best to have them "targetted" to move next to the fort and attack the next turn.

    cheers,
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  5. #35
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    I didnt want to continue this threadjack, so I continued my comments about this in the bug thread.
    Last edited by SpencerH; 11-15-2004 at 20:23.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  6. #36
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    My VH (strat) campaign is turning into a bit of a disaster with this mod. I havent won more than one or two naval battles (at great loss of men) since the game start, but to make it worse the AI now has swarms of 5 star navies everywhere!
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  7. #37
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Fix for admirals gaining command stars

    Here's some strategies that worked for me...

    - Build up fleets inside your ports before sending them out to do battle, aiming to take on single enemy ships where possible.
    - Until you achieve parity always try to end the turn in port too.
    - Retrain every time in port to keep your ships at full strength.
    - Move in short steps so that you don't find yourself running into an enemy fleet that was previously out of sight.
    - Don't just attack the enemy fleets, take down their bases too. Send assassins to sabotage ship building facilities or even invade the settlement. If you can't hold it, destroy everything & then leave it to revolt.

  8. #38
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Fix for admirals gaining command stars

    Quote Originally Posted by Sinner
    Here's some strategies that worked for me...

    - Build up fleets inside your ports before sending them out to do battle, aiming to take on single enemy ships where possible.
    - Until you achieve parity always try to end the turn in port too.
    - Retrain every time in port to keep your ships at full strength.
    - Move in short steps so that you don't find yourself running into an enemy fleet that was previously out of sight.
    - Don't just attack the enemy fleets, take down their bases too. Send assassins to sabotage ship building facilities or even invade the settlement. If you can't hold it, destroy everything & then leave it to revolt.
    My strategy has been to simply avoid building a navy (which is a pity since it was fun, but not much of a challenge, on easier levels) and to conquer the Greek Cities by marching the Brutiii legions overland. :)
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  9. #39
    Member Member Shabbaman's Avatar
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    Default Re: Fix for admirals gaining command stars

    I was just about to change the .txt file, when I noticed that the landlubber part was already done. Now, I'm pretty sure I didn't already do that , so I guess that has to be fixed by the 1.1 patch. But what exactly was "fixed" then?
    "Our words are backed with NUCLEAR WEAPONS!"

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