Results 1 to 17 of 17

Thread: What to build in 'iron' provinces?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Master of Puppets Member bretwalda's Avatar
    Join Date
    Sep 2004
    Location
    Budapest, Hungary, Europe, Earth, Solar System, Milky Way, Little White Marble
    Posts
    607

    Exclamation What to build in 'iron' provinces?

    OK, I play as the Hungarians and I have a few provinces that contain iron. What should be built in them? I assume the iron bonus would add the most to sword and pike infantry? Am I right? And I shouldn' t bother with archers and cavalry in them...

    What are your thoughts?
    This space is for sale. Anybody wanting to advertise little blue pills, pumping body parts or financial services that cost you a fortune may do it here for a small fee instead of packing my mailbox. Thank you.
    ----------------------------------
    Awright, here is the all_can_crusade_mod. This is v2.
    Magyarország

  2. #2
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by bretwalda
    OK, I play as the Hungarians and I have a few provinces that contain iron. What should be built in them? I assume the iron bonus would add the most to sword and pike infantry? Am I right? And I shouldn' t bother with archers and cavalry in them...

    What are your thoughts?
    IMO flankers need them the most, so cav and flanking inf needs it the most.

    Spears are usually mostly there to keep the enemy at bay until flankers can come so killing speed is less relevant for them.
    I never give the regular archer line (crossbows, arbs) a weapon bonus (they aren't supposed to be in melee), but I can give it to hybrids.

    But I like to give it to all troops if I can (take Spain, take Spain ).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  3. #3
    Member Member YAKOBU's Avatar
    Join Date
    Apr 2004
    Location
    England
    Posts
    807

    Default Re: What to build in 'iron' provinces?

    Hi bretwalda

    I'm with Ironside on this. I've been on RTW for a while now but remember a few things about MTW still. Iron boosts attack values so use on your swordsmen, knights etc who are offensive. Your spearmen need better defensive values and armour and will not be used on the offensive too often. Likewise you missile units may only need armour as they will not be involved in hand-to-hand fighting. This is a general rule as some missile and spear units can be considered offensive and thereby qualify for iron weapon upgrades.

  4. #4
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: What to build in 'iron' provinces?

    My priority for weapons upgrades is:

    Knights / cavalry
    Halbediers / axemen
    Swordsmen/melee infantry
    Spears
    Missile units

    I give my mounted units weapons upgrades because they’re best bet in a fight is to kill enough enemy on the charge that they route – once they get caught in a melee they just start to die. I upgrade my halb’s, axemen, etc. for similar reasons – they have poor moral and need to kill a lot of men quickly before they route or before the enemy knights can break off for another charge. You can get a lot of use out of cheap armor-piercing units like urban militia, vikings and woodsmen with just a few upgrades that you only have to pay for once. Swordsmen need the upgrades, but I make them wait as they can generally already hold their own against most other melee and sword units.

  5. #5
    Master of Puppets Member bretwalda's Avatar
    Join Date
    Sep 2004
    Location
    Budapest, Hungary, Europe, Earth, Solar System, Milky Way, Little White Marble
    Posts
    607

    Default Re: What to build in 'iron' provinces?

    Thanks for the ideas I will stick to them ;) Oh by the way: do you ever do an uber-province that has all the building upgrades?
    This space is for sale. Anybody wanting to advertise little blue pills, pumping body parts or financial services that cost you a fortune may do it here for a small fee instead of packing my mailbox. Thank you.
    ----------------------------------
    Awright, here is the all_can_crusade_mod. This is v2.
    Magyarország

  6. #6
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by bretwalda
    Thanks for the ideas I will stick to them ;) Oh by the way: do you ever do an uber-province that has all the building upgrades?
    Sometimes. A couple of the factions have GA goals that include having very teched provinces - Spain and Russia come to mind. When I play as the Danes then Denmark tends to end up with almost everything just because it is the only province that starts with much. IDF always ends up very teched when I play as the French.

    I do tend to give my provinces a mix of economic and military upgrades, which means I'm often late on reaching the most current technology. But it is rare that the AI isn't a little late, too - so it tends to help game play.

  7. #7
    Dismembered Member Marquis de Said's Avatar
    Join Date
    Jun 2004
    Location
    Helsinki, Finland
    Posts
    181

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by bretwalda
    Thanks for the ideas I will stick to them ;) Oh by the way: do you ever do an uber-province that has all the building upgrades?

    Well, it would be ideal to have an uber-province with all the upgrades, but that can realistically happen only late in the game (and by then you'll be kicking ass anyway).

    Usually though, I designate separate provinces for different troop types, so I have mixtures of missile+agent, spear+cavalry, sword+cavalry, halbs/pikemen and navy etc. and one or two provinces for the administrative (title-giving) buildings.

    Marquis
    "Non nobis Domine non nobis, sed Nomini tuo da gloriam"
    (Not to n00bs, o Lord, not to n00bs, but to your Name give glory)

  8. #8
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by bretwalda
    Thanks for the ideas I will stick to them ;) Oh by the way: do you ever do an uber-province that has all the building upgrades?
    Yes I do it, but my starting aim is to get all the upgrades for one unit type, but when I'm complete with that I'm starting to get into the other lines.

    It takes alot of time though, you begin in early and get this position in late. But getting golden weapon and armour for your entire army is fun though.
    16 fully upgraded lancers wreak enourmous havock.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  9. #9
    Fidei Defensor Member metatron's Avatar
    Join Date
    Dec 2003
    Location
    Fora Nostra
    Posts
    390

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by Procrustes
    My priority for weapons upgrades is:

    Knights / cavalry
    Halbediers / axemen
    Swordsmen/melee infantry
    Spears
    Missile units
    Archers? Why?
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  10. #10
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: What to build in 'iron' provinces?

    Quote Originally Posted by metatron
    Archers? Why?
    That's why they're last. (There's a few missiles that aren't too bad in a melee - hand-gunners come to mind. May be worth it with them but I wouldn't make a point out of it.)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO