It seems the deciding factor for bribe success in MTW was the loyalty rating of the general. RTW has no loyalty rating, which I kind of miss. All generals are equally loyal to the faction, barring V&V's.
Now that I think of it, why don't we have loyalty? The threat of civil war, especially with the more comprehensive family structure would be a welcome addition. Plus it may solve that bribing problem.
Oaty, did you make a save of that game? CA might want to see that, or it may just be fun to have. I want to know what happens when you kill your leader. Which successor the computer chooses might be interesting...
Bookmarks