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Thread: Pike & Musket TW ( XVI-XVII mod) in the RTW

  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Pike & Musket TW ( XVI-XVII mod) in the RTW

    Although we still don't know much about RTW engine, I believe we can start our new thread about implementing our mod using RTW ( or future MTW 2) engine.

    As far as I know it is possible to have about 300 units in RTW. If it is true this means we can add at least 30 additional units to our list in the XVI-XVII mod on MTW engine.

    That is very good I believe.

    Soon I will add some proposals for the new units.

    For now, that is all.

    Regards Cegorach/Hetman

  2. #2
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    I was just wondering how long would it take for You to announce this
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

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    Member Member Sad Ronin's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Polish Winged Hussar (early)

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Brilliant !!!

    Marvellous !!!

    Amazing !!!


    .... Ok I am all right now.

    For early Hussars remove the wimgs, for late please eliminate the shield, the rest is perfect to me !!!

  5. #5
    Member Member Sad Ronin's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Okay

    I ask a pardon for absence of animal fur on shoulders...))
    There was no place on texture... Though if remove wings to early (though I met the images with wings, but some other kind) - that is possible I shall add fur of leopard. can then early to make with sabres? And late - with pikes?

    Still I would like hear the comment concerning cosssacks. You have received my letter?

  6. #6
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    wow! I've got to say that looks very promising

    BTW, Sad Ronin, my aunt lives in Odessa.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    So here is the unit list - it is from P&M TW for the MTW, so more units can be added as well.

    The names are in national languages, some units will be also available as mercenaries, regional troops or for several factions.
    Units unique for one faction only are marked with #


    FACTIONS AVAILABLE - the rest will be rebels and their units will be available as regional units for every/several factions untill it will be possible to add more ( an addon to the RTW ???).

    ENGLAND
    HUNGARY
    VENICE
    SWITZERLAND
    THE KNIGHTS
    DANEMARK
    SPAIN
    CRIMEAN KHANATE
    HAPSBURG - AUSTRIA, HRE
    THE NETHERLANDS
    FRANCE
    SWEDEN
    PORTUGAL
    COSSACKS
    POLAND
    RUSSIA
    THE OTTOMAN EMPIRE

    FOR MANY FACTIONS or all of them ( cultures)
    Artillery:
    Organ Gun,
    Mortar,
    Demi-Culverin,
    Culverin Crew,
    Mercenary Cannon,
    Serpentine,
    Siege Cannon,

    Infantry:
    Archers,
    Urban Militia,
    Town Militia,
    Pavisiers,
    Pavise Arbalesters,
    Arquebusiers,

    Muslim Feudal Levy - only Muslim factions ( except Tatars), a typical 'cannon fodder',

    Wagon Infantry - hard to create, maybe a form of field fortifications.

    Cavalry:
    General - different for different cultures,
    Lancers - basic heavy cavalry from late Medieval,
    Demi-Lancers - for western factions,
    Mounted Crossbowmen,
    Eastern Lancers - lighter than western lancers,
    Mounted Arquebusiers,

    ADVANCED:
    Line Infantry,
    Grenadiers,
    Regimental Cannons,

    DISMOUNTED CAVALRY - if possible
    Nobles - several eastern european cavalry units,

    Dismounted armoured cavalry - eastern european and ottoman heavier cavalry,

    Knights - or rather sword & buckler - several western european cavalry units shpuld dismount into them, also available as an infantry unit for some factions ( e.g. the Knights);

    Dismounted Cavalry - modern, western cavalry units will dismount into this;

    REBELS
    Fanatics,
    Rebel Marksmen - experts at hiding,
    Peasants,
    Peasant Guerillas - expert at hiding,

    REGIONAL
    Czeremisi - VOLHYNIA AND VOLGA-BULGARIA
    Uskok - DALMATIA
    Musketyri - BOHEMIA
    Wallon Pikemen
    Wallon Corselets - 'corselets' so heavy, armoured pikemen,
    Wallon Musketeers


    MERCENARIES - many more units will be available as mercenaries e.g. Cossacks, Scots, Swiss etc. But here are the units which will be available as mercenaries ONLY,

    Infantry------>
    Lancknecht Pikemen,
    Lancknecht Halbardiers,
    Lancknecht Armoured Pikemen,
    Doppelsoldner,
    Lancknecht Arquebusiers,
    Mercenary Musketeers,
    Mercenary Pikemen,
    Italian Arquebusiers - IN ITALY
    Italian Corselets
    Italian Pikemen

    Cavalry---->
    Free Lancers,
    Mercenary Dragoons,
    Reiter - IN GERMANY
    Mercenary Cuirassiers
    Albanian Stradiots - IN ITALY


    THE OTTOMAN EMPIRE

    Infantry------->

    'cannon fodder'
    Sekbans#
    Azebs#
    Tüfekchi # - musket armed, so better;

    brigands & pirates
    Martolos - greek bandits,
    Levends #
    Panduks - marksmen,
    Ta'ifat Al Ru'sa - algerian pirates,

    Jannissaries
    Zirhli Nefer# - heavayinfantry, polearms;
    Okchu Yenicheri#
    Tüfekchi Yenicheri#

    Cavalry----->

    border cavalry, also Ghazi
    Akinji#
    Deli#

    feudal cavalry
    Timarli Sipahi#
    Jebelü #

    elite cavalry
    Kirmizi Bayrak # - majority
    Ashaghi Bölüks # - guardians of the Prophet's Banner
    Sari Bayrak# - Sultan bodyguards,

    balcan auxiliary, heavier cavalry, probably there is a better name for them I'll check
    Voynuk


    GEORGIA - #ALL

    Infantry---->
    Aragvlebi
    Mtiulebi
    Kveiti Meomrebi
    Metopheni

    Cavalry------>
    Elite Mkhedrebi
    Shubosani Mkhedrebi


    RUSSIA - #- ALL

    Infantry---->

    musket/arquebus armed
    Pishchalshchiki
    Streltsy
    Soldaty
    Vybranniye Soldaty

    pikemen
    Streletskiye Kopeyshchiki
    Kopeyshchiki
    Vybranniye Kopeyshchiki

    others
    Dismounted Ryndy
    Opolcheniye

    Cavalry----->

    feudal cavalry
    Pomestnaya Konnitsa
    Znat
    Ryndy

    reformed
    Reytary
    Draguny

    russian copies of Polish cavalry types
    Gusary
    Stremenniye Kopeyshchiki

    others
    Stremenniye Streltsy
    Sluzhiliye Kazaki
    Tatarskaya Konnitsa


    MOLDAVIA

    infantry--->
    Razesi
    Calarisi#

    cavalry-->
    Oastea Mare Cavalry
    Wallachian Cavalry
    Oastea Mica Viteji
    Oastea Mica Boyars

    POLAND - #-ALL EXCEPT "Lisowczycy" who are mercenaries,

    Cavalry---->

    professional
    Petyhorcy,
    Pancerni,
    Husaria - Winged Hussars
    Kozacy- armoured, ancestors of Pancerni;
    Strzelcy,
    Dragoni,
    Rajtarzy,
    Tatarzy - Polish/Lithuanian Tatars,
    Wolosi,

    noble levy
    Szlachta
    Kresowa Szlachta

    mercenaries, for Poland 'normal' unit
    Lisowczycy


    Infantry------>
    Piechota wybraniecka

    reformed
    Piechota lanowa
    Muszkieterzy
    Pikinierzy

    COSSACKS

    Infantry---------->

    Ukrainian Peasants - 'cannon fodder', numerous and cheap;#

    Molodyki - young Cossacks, light pikes, 'cannon fodder';#

    Zaporozhye - 'core' infantry, good musketeers;

    Serdjuks - elite musketeers;#

    Plastuny - Cossack foot scouts, hide everywhere, marksmen;#

    Harakterniki - cossack legendary warriors, hide everywhere, hard to get;#

    Cavalry-------->

    Storozha - Cossack horse scouts, hide in long grass;#

    Reyestrovie - basic cavalry, average quality;

    Dzhura - cossack bodyguards, god quality cavalry;#

    SWEDEN - #ALL

    Infantry------->

    early
    Svennar
    Dalkarlar
    Kungliga Majestäts Drabanter

    reformed
    Musketerare
    Pikenerare
    Svenska kommanderade musketörer
    Kungliga Maj:ts garde och livregemente

    Cavalry------>
    Upplands ryttare
    Dragoner
    Smalands ryttare
    Hakkapeliitta - Finnish cavalry

    PORTUGAL - #ALL
    Piqueiro Ligeiro
    Marinheiro Portugues - Portuguese sailors

    arquebusiers on camels !
    Arcabuzeiros de Goa

    FRANCE #-ALL

    Infantry ---->

    early
    Royal Swiss Pikemen
    French Royal Foot Arquebusiers
    French Royal Foot Pikemen

    Enfants Perdus - French Forlorn Hope

    reformed ( Richelieu)
    French Musketeers
    French Pikemen"}
    Mousquetaires du Roi

    Cavalry---->

    early
    Gendarmes de la Garde
    Argoulets

    reformed
    French Light Cavalry
    French Heavy Cavalry
    Mousquetaires du Roi - elite, dismountable



    THE NETHERLANDS

    Infantry--->
    Watergeuzen#

    pikemen
    Piekeniers met rondas #
    Pikeniere#

    musketeers
    Musketiere#

    Cavalry---->
    Ghemeijn ruyteren#
    Gheappoicteerde curassiers#

    HAPSBURG - AUSTRIA, HRE

    Infantry---->
    Musketiers
    Piekeniers
    Verlorne Haufe - Forlorn Hope !
    Rondartschiere#

    Cavalry ------>
    Croats
    Empire Reiters#
    Empire Cuirassiers#

    LIVONIAN CONFEDERACY ( OR TEUTONIC ORDER)
    Courland Reiters

    CRIMEAN KHANATE ( Tatars)
    Kirim Suvari# - elite
    Izci Tatarlar - scouts, hide in long grass !!
    Kipchak Asker#
    Atli Tatarlar
    Nogay Asker#
    Tatars with arkans# - slave hunters

    Infantry
    Keffe Bekci# - crimean Jannissaries

    SPAIN #-ALL

    Infantry----->
    Rodeleros
    Guardia Tudesca

    projectiles
    Arcabuceros
    Ballesteros - albalesters
    Forrajeros
    Mosqueteros
    Mosqueteros - REFORMED

    pikes
    Corseletes
    Picas Secas
    Piqueros
    Piqueros - reformed unit

    special
    Encamisados - hide everywhere,

    Guardia Real - elite

    Cavalry---->
    Archeros
    Celadas
    Celadas - later period
    Dragones
    Herreruelo
    Nueva Guardia


    DANEMARK
    Infantry ----->
    Snapphanar# ambush experts

    Cavalry ---->
    Rostjenste#
    Nationale Ryttere#


    SWITZERLAND
    Swiss Pikemen
    Swiss Armoured Pikemen#
    Swiss Halberdiers

    THE KNIGHTS
    infantry
    Order Militia#

    VENICE, GENOA
    infantry
    Scapoli - marines,

    FLORENCE
    cavalry
    Bande Nere# - the Black Band


    HOUGENOTS

    cavalry
    Millers#

    HUNGARY - will be revised thanks to the help of Speiz_Bankurt
    Infantry---->
    Haiduks
    Cavalry---->
    Szekely#
    Hungarian Hussars#
    Rac


    SCOTLAND
    Highland Clansmen#
    Scottish Archers
    Scottish Pikemen
    Scottish Musketeers
    Montrose's Musketeers# - veteran unit able to beat enemy cavalry in melee;

    IRELAND

    Infantry------>

    Omacach - elite melee infantry;

    Enniskillen Fusiliers - elite musketeers, 'bulletproof vests';

    Oaghancocharan - elite marksmen and ambush fighters;

    Kernbannal - basic rebels, javelins;

    Galloglaidh - axe wielders, elite melee unit;

    Cavalry------>

    Hobilars - good quality lancers with javelins;

    Taghhoba - good quality mounted arquabusiers;


    EGYPT - some units also for the Ottomans,

    Infantry------->
    Mamluk Handgunners#,
    Ashirs - syrian militia,

    Cavalry------>
    Mamluk Horse Archers#
    Saharan Cavalry
    Mamluk Cavalry

    Camels
    Bedouin Camel Guns#
    Bedouin Camel Warriors

    ENGLAND

    Infantry------>
    Longbowmen#
    Sprinkler Men#
    Billmen#
    Trained Band Billmen#
    Trained Band Musketeers#
    Trained Band Pikemen#

    cavalry--->
    Border Reivers

    New Model Army-->
    Ironsides#
    New Model Army Musketeers#
    New Model Army Pikemen#


    Saxony LifeGuards#

    BAVARIA
    Bavarian Black Cuirassiers - Pappenheimer's cavalry

    BRANDENBURG

    HANSA

    Hansa Town Militia

    NAVARRAE



    I will edit this post if something serious will be changed.

    ALL these units are already available in the MTW edition of this mod - check the thread in the Engineers Guild and my sign for downloads.
    The beta 0.6. pre-release is including two from many more historical battles for this mod.

    ALL these units are known in details ( mostly), which allows recreating them in the RTW engine mod.

    Regards Cegorach/Hetman
    Last edited by cegorach; 11-29-2004 at 09:54.

  8. #8

    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Wow ... this sounds so kewl, i cant belive it :)

    plz get this up and runing for me ....

    regards

    HahnHolio
    In the beginning there was nothing.
    so god said:'let there be light'.
    and there was still nothing,
    but you could see better." style="float:left;margin:0 10px 0 0;" />

  9. #9
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    sorry to start criticising as Im probably not the one who should be speaking, but I have to say that "Vybranniye Soldati" sounds stupid ("Chosen Soldiers" in english).
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  10. #10
    Member Member Dirty peasant's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Well Russian units name sounds fine for me except Vybranniye Soldaty and Streletskiye Kopeyshchiki i always thought that Strelets were russian word for musketeer.

    @Sad Ronin
    Btw а ты случаем не с twow будешь?

  11. #11
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Strelets were russian word for musketeer.
    not exactly. They carried a samopal, an axe and a sword IIRC.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  12. #12
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Hi, all! I'm almost back in this group.

    Quote Originally Posted by Dirty peasant
    Well Russian units name sounds fine for me except Vybranniye Soldaty and Streletskiye Kopeyshchiki i always thought that Strelets were russian word for musketeer.
    Íó, äà, çâó÷èò õðåíîâî. Íî êàê èõ åùå íàçâàòü? Äåëî â òîì, ÷òî â êàæäîì ñòðåëåöêîì îòðÿäå áûëî íåáîëüøîå ïîäðàçäåëåíèå êîïåéùèêîâ, òèïà, òåõñàïïîðò. Êàêîãî-òî íàçâàíèÿ, íàñêîëüêî ÿ çíàþ, ó íèõ íåò è íå áûëî. Íî â èãðå îíè äîëæíû áûòü, òîìó ùî à) îíè ðåàëüíî ñóùåñòâîâàëè; á) íàäî æå êàê-òî ïðèêðûâàòü ñòðåëüöîâ... ìîëîäöîâ (÷åì ýòè êîïåéùèêè â ðåàëüíîñòè è çàíèìàëèñü). Âîò òàêàÿ áàéäà. Åñëè ó òåáÿ åñòü ëó÷øåå ïðåäëîæåíèå ïî íàçâàíèþ - ïðåäëàãàé.

    Íàñ÷åò "Âûáðàííûõ". Áûëà ïðè ñòàðîì ðåæèìå öàðñêàÿ ãâàðäèÿ, æèëà â Ìîñêâå, îõðàíÿëà öàðÿ. È íàçûâàëèñü îíè, ðåàëüíî, Âûáðàííûå.

    Quote Originally Posted by Dirty peasant
    @Sad Ronin
    Btw à òû ñëó÷àåì íå ñ twow áóäåøü?
    À òû ñàì, ñëó÷àéíî, íå ñ dirty.ru?
    Last edited by Dead Moroz; 11-19-2004 at 14:00.

  13. #13
    Member Member Sad Ronin's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    to RUSSIA:
    Pososhnaja Rat' - Auxiliary armies similar on Opolcheniye
    "Vybranniye Soldaty"= Polk Novogo Stroja? (New Order Regiment?)


    to MERCENARIES
    where Scottish mercenaries?
    Cossacks too often acted in a role of the mercenaries in many armies of many countries

    to Poland
    Panc³rn³e kozaki?
    Pospolitoe Rushenie ?

    COSSACKS

    Infantry
    "Ukrainian Peasants"}#
    "Serdiuks"}
    "Cossack Wagon Infantry"}
    Cavalry
    "Cossack Veterans"}#
    "Cossack Sotnia"}
    To tell the truth I not like it...))

    Transylvania?
    Wallachia ?

    Dirty peasant
    @Sad Ronin
    Btw à òû ñëó÷àåì íå ñ twow áóäåøü?
    Ñëó÷àåì áóäó...)) Ronin.

    Dead Moroz
    Íó, äà, çâó÷èò õðåíîâî. Íî êàê èõ åùå íàçâàòü? Äåëî â òîì, ÷òî â êàæäîì ñòðåëåöêîì îòðÿäå áûëî íåáîëüøîå ïîäðàçäåëåíèå êîïåéùèêîâ, òèïà, òåõñàïïîðò. Êàêîãî-òî íàçâàíèÿ, íàñêîëüêî ÿ çíàþ, ó íèõ íåò è íå áûëî. Íî â èãðå îíè äîëæíû áûòü, òîìó ùî à) îíè ðåàëüíî ñóùåñòâîâàëè; á) íàäî æå êàê-òî ïðèêðûâàòü ñòðåëüöîâ... ìîëîäöîâ (÷åì ýòè êîïåéùèêè â ðåàëüíîñòè è çàíèìàëèñü). Âîò òàêàÿ áàéäà. Åñëè ó òåáÿ åñòü ëó÷øåå ïðåäëîæåíèå ïî íàçâàíèþ - ïðåäëàãàé.
    Agree on 100%
    Íàñ÷åò "Âûáðàííûõ". Áûëà ïðè ñòàðîì ðåæèìå öàðñêàÿ ãâàðäèÿ, æèëà â Ìîñêâå, îõðàíÿëà öàðÿ. È íàçûâàëèñü îíè, ðåàëüíî, Âûáðàííûå.
    Then + Polk Novogo Stroja

  14. #14
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    God, all that russian text looks like elfic or something...
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  15. #15
    Member Member Sad Ronin's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    SwordsMaster
    Ea...)
    We are elves...)))
    Simply change the coding with West-European ISO on Cyrillic (Windows) ))

  16. #16
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Quote Originally Posted by Sad Ronin
    SwordsMaster
    Ea...)
    We are elves...)))
    Simply change the coding with West-European ISO on Cyrillic (Windows) ))
    No! On Elfian (Windows). Or Elfian (KOI8-E).
    Last edited by Dead Moroz; 11-19-2004 at 15:44.

  17. #17
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Quote Originally Posted by Sad Ronin
    to RUSSIA:
    Pososhnaja Rat' - Auxiliary armies similar on Opolcheniye
    "Vybranniye Soldaty"= Polk Novogo Stroja? (New Order Regiment?)
    Íå óâåðåí íàñ÷åò Ïîñîøíîé Ðàòè, íå ïðèïîìíþ, ÷òîáû ÿ ãäå-íèáóäü òàêîå ñëîâîñî÷åòàíèå âñòðå÷àë. Äà è âîîáùå, íå ñëèøêîì ëè ñëîæíî? Âîò, Îïîë÷åíèå - ïðîñòî, ïîíÿòíî è... êðàñèâî.

    Íàñêîëüêî ìíå èçâåñòíî, òåðìèí "ïîëêè íîâîãî ñòðîÿ" - ãîðàçäî áîëåå ïîçäíèé. Âî âðåìåíà îíûå åãî íå óïîòðåáëÿëè... Âïðî÷åì, êîíå÷íî, "ïîìåñòíîé êîííèöû" òîãäà òîæå íå áûëî. Íî, â îòëè÷èå îò êàâàëåðèè, äëÿ íîâîé ïåõîòû ìû èìååò àóòåíòè÷íîå íàçâàíèå. È ñòðåëêîâ, è ïèêåéùèêîâ, íàñêîëüêî ÿ çíàþ, íàçûâàëè "ñîëäàòû". Ïîñêîëüêó â èãðå ìû èìååì äâà ðàçíûõ âèäà þíèòîâ è, ñîîòâåòñòâåííî, äîëæíû èì îáîèì äàòü êàêèå-òî èìåíà, òî ÿ è ïðåäëîæèë: ñòðåëêîâ íàçûâàòü ñîëäàòàìè, à ïèêåéùèêîâ - êîïåéùèêàìè (äàáû ââîäèòü â çàáëóæäåíèå ïðîòèâíèêà). Íó, ðåàëüíî, íå íàçûâàòü æå èõ "Ñîëäàòû-êîïåéùèêè" èëè "Ñîëäàòû ñ êîïüÿìè"? Õåðíÿ êàêàÿ-òî ïîëó÷èòñÿ. À ïî÷åìó íå "ïèêåéùèêè" èëè "ïèêèíåðû"? Ïîòîìó ÷òî, íàñêîëüêî ìíå èçâåñòíî, ýòî òåðìèíû áîëåå ïîçäíåãî âðåìåíè.

    Ñîîòâåòñòâåííî, ðóññêèå ãâàðäåéöû òîæå äîëæíû íàçûâàòüñÿ "âûáðàííûå ñîëäàòû" è "âûáðàííûå êîïåéùèêè".

  18. #18
    Member Member Dirty peasant's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Dead Moroz
    Íååååààà ÿ ñàì ïî ñåáå
    Íó ìîå äåëî - êðèòèêà .×åñòíî ãîâîðÿ íà áóðæóéñêîì ÿçûêå ïðî÷èòàòü ýòè íàçâàíèÿ òðóäíî , äà è çíà÷åíèå èì íåïîíÿòíî Âîçüìèòå âñåõ þíèòîâ èç êàçàêîâ è òîãî...Íó ÿ ýòî òàê äëÿ ïîíòà...

  19. #19
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    You could call the Scottish Musketeers 'Royal Scots'
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  20. #20
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    @ Dead moroz

    Why dont call them pikeyschiki or musketeri.
    About the guard, well call them just Vybranniye (the chosen) instead of the chosen soldiers which sounds waaaaay more stupid.

    And as a side suggestion, why dont you write in english to make it readable to everyone else as well.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  21. #21
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    WOW!!! That's one hell of a lot of factions you got there.

    Limitations: 20 total (21 including rebels) and this includes the 4 auto-allied factions. If you take away three auto-allied factions and just leave the Senate (you may have to have at least one other) you still have a limit of 17.

    I'm bummed by this too, I had to cut a whole load of factions out of the CTW mod.
    THE GODFATHER, PART 2
    The Thread

  22. #22
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Quote Originally Posted by SwordsMaster
    Why dont call them pikeyschiki or musketeri.
    Who?

    Quote Originally Posted by SwordsMaster
    About the guard, well call them just Vybranniye (the chosen) instead of the chosen soldiers which sounds waaaaay more stupid.
    There are 2 kinds of guard - riflemen and pikemen. If RTW engine allows us to have two different units with one shared name then I don't mind that both these units are called just "vybranniye".

    Quote Originally Posted by SwordsMaster
    And as a side suggestion, why dont you write in english to make it readable to everyone else as well.
    Because no one english speaking member complains about these names.

  23. #23
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Why dont call them pikeyschiki or musketeri. Who?
    "Ñîëäàòû-êîïåéùèêè" èëè "Ñîëäàòû ñ êîïüÿìè"?
    There are 2 kinds of guard - riflemen and pikemen. If RTW engine allows us to have two different units with one shared name then I don't mind that both these units are called just "vybranniye".
    But "Vybranniye musketeri" or even "musketeri gvardii" and the same for the pikemen to make it a bit more readable.

    see, the point here is not to use 15th century names, because the language actually evolved in the last 5-6 centuries, so theres no much point using names that are meaningless for us. I mean, try to respect the original ones as long as possible, but dont let that lead to ridiculous points. If theres no satisfactory orignal name, then use a different one as long as the concept is the same. Thats my opinion of course...



    Because no one english speaking member complains about these names.
    Okay get your point.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  24. #24
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    But it is possible to have two different units with the same name.

    OK, I'll shut up now...
    THE GODFATHER, PART 2
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  25. #25
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    The Irish in this period had Taghcach, they were fairly rare 'file' musketeers, and Oaghancocharan "Woodfolks of Cochoran", who were guerrilla riflemen, and cavalry involved Hobilar (medium cavalry using throwing spears, and a lance, riding hobby ponies, armored in chain with metal plates on it), and Taghhoba, gun-using Hobilar, who wore only padded armor, but would instead ride in a circle round the target, and used an axe in melee.

    Other infantry included Claghcach, who are quite advanced over their dark age forebears. Instead of being unarmored and lacking a shield, they use a rather large, thick wooden shield akin to a Scottish targe, and a longsword. Later ones, Omacach, also carried a flintlock pistol, fire a single shot right before they charge, or into a charge enemy, to soften them up for the melee.

    Caladnaght (Hard Men), used a large two-handed sword, and were mainly employed for anti-armor purposes, a 'homegrown' version of gallowglass (though they actually preceded gallowglass, who were high medieval mercenaries, originally). Gallowglass used an axe more regularly than a sword, a sparth, which is a double-bladed axehead on a 2 meter shaft. Caladnaght dressed in the same manner as a Gallowglass (and if they were used, utilizing most of the same model would probably do the job for that just fine, just change the weapon, and the skin a bit to give a unique look).

    Kerns used a slightly elongated lochaber axe in this period, and are no longer peasants, but semi-professional soldiers, who train and serve 4 months each year (the levies actually cycled in and out, you train 4 months, each man trades places with another, who trains and serves 4 months, and so on).

    I know the Irish may seem like a footnote to most people, but France and Spain both saw Ireland as a major nation in this (and most preceding) period, and used, widely, Irish soldiers and mercenaries, but mainly saw them important due to silver and marble that came from Ireland (producing fairly decent trade revenues in Ireland). When the English Victorian Conquests were completed, Irish nobles fled to France and Spain where they were immediately given lands, and sometimes control over private armies. The Irish are only a footnote because the island came under near complete dominion of the British (though, technically, a few towns and small pockets never had British rule exerted on them, and some places in the west felt British rule only slightly). But they had influence over both Spain and France, which is pretty impressive. They're mostly overlooked in this period because, I think, British accounts. The old 'victors write history' chestnut. It's notable many of the conquests were done by buying clan heads and local kings, rather than too many military struggles. While Irish field armies didn't often beat English ones, Irish raiding forces could decimate a force easily 4 times their size. The best Irish units should be fast raiding units who are capable of hiding anywhere, and good ambushers, though Irish fusiliers, called Raohcach, were supposed to be good line infantry, they were just very small in number due to the expense of outfitting them.

    The Irish were unified, though it was tenuous, because the English kept buying clan heads, and that was disconcerting to most. Even if not a faction, Irish provinces should then, at least, be heavily prone to rebellion, if possible (as, it was a rebellion in the late 1910s that established a free Irish state, and those rebellions had been going on everywhere there was English rule for nearly 700 years, the Irish were not fond of outside rulers).
    Last edited by Ranika; 11-21-2004 at 22:47.
    Ní dheachaigh fial ariamh go hIfreann.


  26. #26
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Good info Ranika. I checked and you are right there were many spanish military leaders with surnames such as O´Donell and O´Riordan. Most of the fonts are of a later period (XVIII-XIX cent). I guess in the Early modern age the Iquisition was too powerful to allow many of these men to get positions of power.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  27. #27
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    In the earlier periods, there were fewer Irish leaders, because much of Ireland was still indepedent, so they didn't need to flee to Spain or France yet. Instead, they'd flee to neighboring lands in Ireland, with their forces, and launch counterstrikes. The wars between the English and Irish lasted for centuries (which is another reason just being a rebel province would kind of annoy me, since they would fall too quickly).

    Edit;
    Well, "indepedent". It was technically a British protectorate, it would not be a British property until the act of union. It did not give Britain soldiers (except as mercenaries) until the act of union, and broke this protectorate status multiple times. Only east and south Ulster, Meath, and the north of Leinster in Ireland were actually under direct British rule.
    Last edited by Ranika; 11-22-2004 at 03:55.
    Ní dheachaigh fial ariamh go hIfreann.


  28. #28
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    I edited the unit list post. I have also chosen the factions which should be present in the mod.
    I am really disappointed that only so few factions can be used.
    I hope that future MTW 2 will allow more.
    Anyway, lets do it really good, quality should be our primary concern.

    @Names

    I do not really care they can be called 'Vybranniye', both units.
    Actually the same way it was done in MTW P&M TW also here it is your choice how the units should be called like.

    @ Streletskiye Kopeyshchiki

    These were the pikemen used to cover Streltsi from cavalry.


    New units for Cossacks and Hungary soon, other factions will get something after this.
    Thanks to efforts of many supporters of the P&M TW, especially AlexPeters, Swordmaster and Dead Moroz I have really HUGE resources to choose new units from.


    regards Cegorach/Hetman

  29. #29
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    Quote Originally Posted by Silver Rusher
    But it is possible to have two different units with the same name.
    That's what I wanted to know.

  30. #30
    Crusading historian Member cegorach's Avatar
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    Default Re: Pike & Musket TW ( XVI-XVII mod) in the RTW

    @Ranika

    Very interesting info about the Irish. I know Irish historu well, but the unit ideas are something very useful, especially the fact that they have Irish names as well, which is very important for this mod.

    Although Ireland will be only a rebellious province/provinces and not a faction ( RTW engine doesn't allow too much) many units from your proposals will be used, I believe.


    GENERALLY

    Soon we will have our own webside, with some kind of forum, most likely.

    Soon I will place new units for Cossacks, Ireland ( rebels) and maybe for Hungary as well.

    BTW - there is another historical battle for the P&M TW for MTW ready to download. Several more will be ready later.


    Regards Cegorach/Hetman

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