This is the only issue with disabling the timer (IMO)... Everything else works pretty well, but if you beat off an assault but are not strong enough to finish off the attackers outside your gates they attackers will just mill around not knowing what to do... If you escape the game you lose and I can not really argue without that becuase you don't want to create a situation where the player gains an advantage by quiting a battle...Originally Posted by lysarin
In this case you can abuse another issue with the AI and send your quickest units out of the gate to lure the enemy in close enough for your towers to finish them off...
The other side of the coin is there should be some way of continuing a seige after a failed assault, imagine if you were assaulting the settlement and with bad luck lost your eige equipment but most of your troops are still okay, should you not be able to continue the siege???
I think the AI is making a silent protest about this game logic...![]()
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