Quote Originally Posted by Bob the Insane
This is the only issue with disabling the timer (IMO)... Everything else works pretty well, but if you beat off an assault but are not strong enough to finish off the attackers outside your gates they attackers will just mill around not knowing what to do... If you escape the game you lose and I can not really argue without that becuase you don't want to create a situation where the player gains an advantage by quiting a battle.
Iamb surprised to hear this, I thought the only way to win in a seige was to capture the market square flag or wipe out the garrison. So, I thought any indecisive result would be classed as a draw.

In this case you can abuse another issue with the AI and send your quickest units out of the gate to lure the enemy in close enough for your towers to finish them off...
Must admit I've used this technique in the past, another option is to lead them in a stern chase around the foot of your walls, which sometimes works better than trying to get back through the gate in a hurry.

The other side of the coin is there should be some way of continuing a seige after a failed assault, imagine if you were assaulting the settlement and with bad luck lost your eige equipment but most of your troops are still okay, should you not be able to continue the siege???
My own preference would be for a optional battle timer and time limit every time there is a battle. That way one can turn the damned thing off for seiges but turn it on for battles or sallies etc. I also think an optional duration should be offered 30 minutes just isn't long enough for a decent battle or siege.

We aren't all rush kiddies some of us want a decent wargame.