Yuuki, dont get carried away .. it will get fixed in the patch for the add-on .. but it will be back in the next game in the series ;)
Yuuki, dont get carried away .. it will get fixed in the patch for the add-on .. but it will be back in the next game in the series ;)
lol....
I seem to recall than in MTW, whenever I hosted, if someone was cheating I would get a message. Then I would kick the person. I see no purpose in cheating, its just dumb.
But, there is a difference in cheating and someone being really good. I should now, i was called a cheater just because I woppeed 3 guys in the same battle. LOL that was my greatest mp victory, after that I went 15 straight games without losing.
So my point, not always is someone cheating it maybe because his/her is good at the game.
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
Which is why I say there should be zero upgrades...MTW proved that.
But I would suggest there are other things that ruin the MP experience also, Stat crunching for instance.
How the MP game deteriorated with the advent of the stat compare tools....
.....Orda
Given the imbalance of the units in MTW the army selection became more important, and with the large number of units and upgrades the learning curve is long if you try to do it only through experience. The stat compare tools put people on a level playing field in terms of army purchase. If the units had been better balanced, players could have purchased their units with confidence based on type within the rock, paper, scissors system. I don't see stat tools as the reason the gameplay declined. Even original STW had several web sites with stat tables vs cost. In fact, the gameplay of MTW is very good if you use some of the mods that have balanced units. I played quite a few of those MTW mods, and you didn't need any stat compare tools to figure out what units to purchase.
More units. More upgrades. Bigger maps. None of those things make the game better if they are not implimented well.
Last edited by Puzz3D; 11-02-2004 at 01:14.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
So how do we detect if someone is useing cheats while were hosting, or if we join a game? And how do we disable that, or kick them out of the room?
I've only fought six multiplayer battles, all won so far, heh, some were very hard, others quite simple, but want to ensure when I do lose soon that I dont lose to a cheat!
You can see if its cheating if a faction is using a unit its not supposed to have or if units have more men than normal or if a player has too many good units/upgrades. Some more easier to notice than others.
A unit has a small flag for each upgrade but as you cant see what type of upgrade it is (weapon and armour upgrades cheaper than experience) its not gonna be easy to tell if a player really is cheating. Except if playing at lower denarii levels where most people wouldnt buy upgrades anyway.
The host can kick players but only before a battle starts and no one can see if someone is cheating until a battle starts.
I dont know widespread cheating really is (and not always easy to tell) so you have to be careful accusing players of being cheaters just because you lose a battle.
CA turned MP into a mess when they allowed cheating for RTW and all we really can do is to play with people we trust or not play at all and just wait for CA to clear out this mess.
CBR
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