Just some clarification for you German boys![]()
The Angles, along with the Saxons and the Jutes, began attacking Britannia whilst it was still a Roman province. When the Romans left, the Britons set about governing themselves, but it wasn't long before (according to the Anglo-Saxon chronicles) one of the British chieftains, called Vortegern, decided to invite the Saxons in to help him beat his rivals. This turned out not to be a very inspired idea as these guys soon turned on him, and by the 5th century AD, the Angles, Saxons and Jutes had taken a big chunk of the country. This area was known as 'Angle-Land' or England.
Caledonia in the north had never been owned by the Romans. It was dominated by various Pitish tribes. Around the 7th century AD, a northern Irish tribe decided to take a bit of land just across the waters on the Mull of Kintyre, and called the resulting kingdom Dal-Riyada. This tribe was called the Scots. At the time, the Picts were fighting the Northumbrians (Angles who lived north of the Humber - ancestors of Yorkshiremen and Geordies among others). The grumpy northerners were kicking Pict butt, so the Scots took the opportunity to grab even more land. Eventually the Northumbrians were distracted by various internal and external problems, including the Vikings, and the Scots were left to take over Caledonia, which was ever after known as 'Scot-Land'. The End.
Back to topic. I think the main problem with R:TW is that the game is over so quickly. I guess the squalor effect was supposed to replace M:TW faction emergences. I agree that it would be nice for a city rebellion to have a % chance of turning into a faction revival. Another nice touch would be to make the various AI factions more difficult to conquer - including more difficult to conquer each other. As it stands, Carthage, Thrace and the Seleucids only last a few turns before disappearing.
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