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  1. #1
    Member Member Theodoret's Avatar
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    Default Re: I miss civil war/reborn factions

    Just some clarification for you German boys

    The Angles, along with the Saxons and the Jutes, began attacking Britannia whilst it was still a Roman province. When the Romans left, the Britons set about governing themselves, but it wasn't long before (according to the Anglo-Saxon chronicles) one of the British chieftains, called Vortegern, decided to invite the Saxons in to help him beat his rivals. This turned out not to be a very inspired idea as these guys soon turned on him, and by the 5th century AD, the Angles, Saxons and Jutes had taken a big chunk of the country. This area was known as 'Angle-Land' or England.

    Caledonia in the north had never been owned by the Romans. It was dominated by various Pitish tribes. Around the 7th century AD, a northern Irish tribe decided to take a bit of land just across the waters on the Mull of Kintyre, and called the resulting kingdom Dal-Riyada. This tribe was called the Scots. At the time, the Picts were fighting the Northumbrians (Angles who lived north of the Humber - ancestors of Yorkshiremen and Geordies among others). The grumpy northerners were kicking Pict butt, so the Scots took the opportunity to grab even more land. Eventually the Northumbrians were distracted by various internal and external problems, including the Vikings, and the Scots were left to take over Caledonia, which was ever after known as 'Scot-Land'. The End.


    Back to topic. I think the main problem with R:TW is that the game is over so quickly. I guess the squalor effect was supposed to replace M:TW faction emergences. I agree that it would be nice for a city rebellion to have a % chance of turning into a faction revival. Another nice touch would be to make the various AI factions more difficult to conquer - including more difficult to conquer each other. As it stands, Carthage, Thrace and the Seleucids only last a few turns before disappearing.

  2. #2
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: I miss civil war/reborn factions

    But I suppose there wasnt technically a scotland back then
    There was-there was just a big wall to keep all the scottish people out of england!!! On topic though, i thought the rebron faction thing was cool. I miss it as well, expecting a faction you thought dead to suddenly pop up out of nowhere. And as for civil war, i never had the pleasure of that happening to me on MTW.

    I would like it if rebels left alone for too long organized and made their own nation, like in Europa Universalis 2. They could just use everything from the culture most synonymous to them (units, buildings, names, etc).
    That would be cool. A new civilisation could pop up to challenge you.
    Quote Originally Posted by Ranika
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  3. #3

    Default Re: I miss civil war/reborn factions

    Actually the wall was most likely used to regulate trade, as it was much too long to be adequately defended. And I love the idea of factions reemerging. I miss that so much.

  4. #4
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: I miss civil war/reborn factions

    No, the wall was put up to keep out the scots. They were considered the ultimate barbarians, and were unconquerable. After all, you don't go building a huge wall across an entire country, just to regulate trade, do you?
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  5. #5

    Default Re: I miss civil war/reborn factions

    Quote Originally Posted by Mikeus Caesar
    No, the wall was put up to keep out the scots. They were considered the ultimate barbarians, and were unconquerable. After all, you don't go building a huge wall across an entire country, just to regulate trade, do you?
    It served both purposes. With the wall up the only way between the two areas was the gates, so the Romans could tax the crap out of you. The wall also prevented the Scots simply wandering over the border in large numbers. It couldn't be manned like a proper fortification, but it would be pretty easy to spot a couple hundred barbarians trying to get over the bloody thing and set up a welcoming party.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  6. #6

    Default Re: I miss civil war/reborn factions

    Civil War and loyality are elements which I miss myself .. But this whole reborn factions really got on my nerves!!! Suddenly an army appears out of nowhere and attacks regions somewhere in the centre of your empire... and your next army is 3-5 rounds away!!!

  7. #7
    kortharig werkschuw tuig Member the Count of Flanders's Avatar
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    Default Re: I miss civil war/reborn factions

    Quote Originally Posted by Mikeus Caesar
    No, the wall was put up to keep out the scots. They were considered the ultimate barbarians, and were unconquerable. After all, you don't go building a huge wall across an entire country, just to regulate trade, do you?
    Nope, the wall was built to keep out the Picts, which genetically speaking, only have a minor link with the currentday scots. Just as the English are, genetically speaking, 80% Germanic (Anglans and Saxons) and don't have much to do with the Briton tribes in the game.

  8. #8
    Member Member Botis's Avatar
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    Default Re: I miss civil war/reborn factions

    Well I guess it depends what you're looking for in the game, but for me, having a more dynamic world where factions would spring up and have actuall AI running them was cool in MTW - although not exectuted as well as it could have been. The faction name was less relevant to the fact that if you had a rebellion in your territory there was a chance it would be more than a localised one province "blip" that you had to deal with. Oh, and if they put in civil war, have an actual civil war where you split into 2 actual factions like Civ 1 did. Not one you run and a bunch of rebel provinces. That's lame.

    This game would be much cooler with rebellions that spawn actual factions who can then expand etc etc ... and I can't see how the game is better by not having it there... because a couple of anti-respawn types don't want it... give em the option to switch it off, but, me I personally don't want no boring repetitive linear experience that that entails. Gimme Crusader Kings with RTW style battles - If I had my way Paradox would licence the battle engine and make the strategy game I want. But that won't happen any time soon so I have stopped playing both games as they just frustrate me.

  9. #9

    Post Re: I miss civil war/reborn factions

    The official policy of the Wall, named after the emperor Hadrian, was to "Contain" the Caledonian tribes. Ie, throw them into the too hard, not worth the effort basket.

    The wall was 73 miles long, between 7 and 10 feet thick and around 15-20 feet high.

    To those who weren't sure if it could actually contain armies, there were troops stationed about every 500 yards along the length of the wall in milecastles, (every mile duh) and turrerts in between. The wall was later pushed further north, though not in as impressive form, a turf wall that time. As the original wall was no longer the front line, the milecastles and forts became bustling commerical centers. Where as was mentioned before the romans encouraged the practice of taxing the beejesus out of those who wanted to move through it

    Cheers

    Will

  10. #10

    Default Re: I miss civil war/reborn factions

    I don't miss it a bit.

    With all my economic "powerhouses" revolting (reliably) every 4-5yrs I'm busy enough. Exterminating your populace gets old quick.
    Ja-mata TosaInu

  11. #11
    Member Member Botis's Avatar
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    Default Re: I miss civil war/reborn factions

    Quote Originally Posted by HopAlongBunny
    I don't miss it a bit.

    With all my economic "powerhouses" revolting (reliably) every 4-5yrs I'm busy enough. Exterminating your populace gets old quick.
    Which confirms for sure that there's an issue with game balance with respect to likelihood of rebellion in towns, rather than there being an issue with having new/old factions emerge.

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