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  1. #1
    Pet Idiot Member Soulflame's Avatar
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    Default Re: Engine #3

    Actually, I think that almost the only thing we miss right now is the nice GUI, almost anything else is moddable in Rome, just like NWN is (okay, it has more options, but it's an RPG, so it needs a lot of scripting to even be able to produce good modules). I think R;TW community is definately going into the same direction as the NWN community, it might take another TW title, but I'll think we get there.

    And I do think that is the future, with the newly pay-for-extra-official-content system they recently implemented (will be operational soon, check the nwn site) being the next type in the gaming business. You could make anything you want, but official content will probably be better, and with a reasonable price, keep the money for the develper flowing to make extremely nice patches.

    Bioware is definately my favorite developer at the moment, they seem to genuinely listen and interact to their community, and produce fabulous results.
    CA is getting there, and I hope they can manage to become equally good. At least they have the right spirit so far:
    a lot of moddability, interaction with the community, even though the official forums are kind of .. well.. bad. EZ board as official forums don't look very professional IMO.
    Both communities feature at least a user group which is capable of understanding the value of a good community and want to work on it. Some communities are less 'mature' (both literally and abstractly).
    Download version 1.2 of my RomeUnitGuide (PDF format) here;
    http://www.twcenter.net/forums/downl...do=file&id=108
    It has over 32.000 downloads. Thanks for the kind words I got over the years :).

    Download version 1.1 of my RomeTempleGuide (PDF format) here;
    http://www.twcenter.net/forums/downl...do=file&id=107
    It has over 5.000 downloads. Thanks for the kind words I got over the years :).

  2. #2

    Default Re: Engine #3

    There seems to be conflicting opinion regarding exactly how moddable RTW is. But indeed, just look at the Napoleonic: Total War mod to see what the community is capable of nonetheless.

    There's also an interesting Three Kingdoms fantasy mod being worked on for RTW right now. They seem to be making good progress already, despite the concerns over how hard it is to actually mod for RTW. From what I've heard, modding RTW is tricky, unintuitive and unsupported at present, but it's clearly doable. I guess we've some really talented fans :)

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