
Originally Posted by
ToranagaSama
I don't know about anybody else, but I have just about had it.
Total Realism Mod 3.0 is out so I decided to start a new Campaign. I have not completed 5 turns yet, sorting things out, blah, blah....
I'm playing the Juii, of course, I take Segesta, seiging until it falls in 2 turns. Decius or the other non-heir, is the winning general he has like 3 or 4 Scrolls, gonna be a good administrator for this town, right?! Yup!
I install him as Govenor, with his little army in garrison, until we can get his Govenor's Villa built, and have a few Town Watch sent over from the Capital.
A turn later, I notice a Rebel band just to the West of Segesta, so I take my chosen *fighting* General, the one with the good Combat Traits, and my remaining combat units (Hastati and above) over to deal with these Rebels. Good opportunity to get him a sure victory and another star, just before encoutering the Gauls.
The battle is won, but with more losses, than I think should have occurred. (Gotta get used to the mod changes). Ok, so I move the stack back to the Capital for retraining (2 turns), they get retrained, and I notice another Rebel band (enough with the Rebels already), just to the East of Segesta.
Ok, fine, my fighting general is now a 4 star, might as well get another win before taking on the Gauls. The Rebel band is located close to the town. So, I march my little Army over from the Capital and attack. [Note, I don't bring my *good* govenors to battle unless I HAVE TO.]
OH NO!
I look up at the screen, and the stupid AI has decided to take control of Segesta's Govenor and join me on the field of battle.
WTF!@ I don't need any help.
Fortunately, or so I thought, my personally controlled army and the AI army, have the little rebel band in a perfect "L" shapped ambush, each army closing in on the little rebel band at the point of the L.
Ok, maybe this won't be so bad. Yeah Right!
Note both Armies are about equal size with 6 or 7 units apiece; the rebles, have 4. I push out my Velites do a little damage to a Peasant unit on the Rebel's left flank, I move my left flank of Hasti out close to back up the Velites, once they decide to high tail it back to the lines. I thinking this is going to be a massacre, and my Govenor's Garrison will manage to get back to town unscathed.
Then all of a sudden the AI amry engages! Who asked it to do so? 2 minutes later I get the unnecessary popup video, MY D*** GENERAL IS DEAD. I'm like you've got to be kidding, My Govenor is dead?
WTF.
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This has got to stop. There has got to be a way to turn off AI control.
I DON'T WANT IT---PERIOD!
I DON'T NEED IT---PERIOD!
I DON'T LIKE IT---PERIOD!
Either get rid of it, or give me *some* command and control, for example.
Command 1: Hold Back wait for Orders, where the army will not attack unless ordered to do so. The AI can control the attack once ordered to so.
Command 2: Attack--Hold Back General, the AI can control the attack, but will NOT engage the General. More perfectly, the Player would control the General, while the AI controls the army.
Command 3: Attack, the AI engages and controls both the Army and the General.
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Either turn off the AI Control altogether, or give the Player *some* control. As it is, it's just not enjoyable. Simply a source of frustration.
NOTE: This is aside from, or, in addition to, fixing "Suicide Generals". Fixing Suicide Generals ala MTW:VI won't address the above.
Thank you in advance.
P.S., oh yeah, most importantly,
Command 4: Stay the F in the Town! The AI will NOT bring troops, under any circumstances from within a Town/City unless EXPRESSLY ordered to do.
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BTW, while on the subject of AI control, what's with the Sieges?
For example, playing as the Juii, the Gauls may lay siege to one of my cities. I'll hold the mouse pointer over the city and be informed that the city will hold for 8 turns or something. Good, I decide to let that city tough it out while I deal with another crisis, afterwhich, I'll go and save that city.
I think, EIGHT turns, that's plenty of time, right? NO!
3 turns later, the Garrison is fighting the besieging Gauls. Whaaa? I'm not sure what's happening here. I suppose the Gauls have managed to break thru the walls or something.
The thing I question, then, is why no FMV advises the player of such? There's an FMV for for just above everything, a player is capable of knowing w/o the FMV; but, here's a case where the player is incapable of being aware and no FMV showing the Gauls or whomever breaking thru the walls.
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I dunno know, maybe losing a valued Govenor 5 turns into the game, through no fault of my own, has just pissed me off.
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