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Thread: CA: This has got to STOP! (AI Control is simpley a source of Frustration)

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  1. #15
    Uber Fowl Member TheDuck's Avatar
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    Default Re: CA: This has got to STOP! (AI Control is simpley a source of Frustration)

    Quote Originally Posted by Bob the Insane
    Personally I do not mind not controlling my reserves when they are under the command of another General, I think it is fun...

    As has been stated the issue really is the poor performance of the AI in this situation and the suicide General syndrom...

    I would love to see this improved even to the point that the AI (whether ally, enemy or reeforcements) adapted its tactics based on the stats and traits of the General concerned.. i.e. using more intelligent and complex formations when it is high command rated general and doing bizarr things if he is an unhinged loon... Even to the point of forgiving suicidal tendencies if he is suffering from the bloodlust range of traits...

    This would mean that even choice of supporting generals would be important as would finding out the enemy General's traits (as in Know Your Enemy)...

    Sorry for the preeching....
    This solution is also OK with me also. Oh Sharp Chapeau'd one. As long as I can coordinate even in a broad manner, its better than the way it works right now.

    And I think the general comments on AI behavior by all are spot on. That said I think the design of good AI for the real-time battles is still something of a black art and made the more difficult by pressures to just survive in a highly competitive games market. Kudos to CA for both the previous games and any efforts made to improve things in RTW. I for one will always be a devoted fan. :)
    Last edited by TheDuck; 11-02-2004 at 20:33.
    The Duck

    Although plans don't survive contact with the enemy,
    they help focus the mind!

    Plan. Improvise as needed.

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