Another thing,
The Campaign Map needs some sort of * proximity indicator[ion]* where a Player will be aware which nearby Stacks will be including in a battle and AI controlled.
During my last bout of play, more than once I was confused as to PRECISELY which Stack would be included and which wouldn't.
Proximity is the key, but there is no indicator as when a Stack is close enough to be included and when a stack is distant enough to not be included.
This can be important when manuevering Stack on the Campaign Map, attempting to setup two-way, three-way, or better ambush. That is attacking from multiple directions upon a target(s).
This can also be quite important when attempting to rush additional troops to the soon to occur battle, particularly in the case of defending against/attacking a beseiger.
For example, a Full Stack is besieging one of your cities, but there's only a half stack garrison. Obviously, you need to get some additional units in the vacinity QUICK.
If you manage to get some units in the vacinity in good time, when the city's garrison sallies forth or the besieging force breaks thru, whatever additional units within the correct *radius* will be included/incorporated in the battle as Reinforcements.
In terms of Planning, a Player NEEDS to be aware of the precise *radius*. At present there is NO indicator.
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I had this happen in my last battle. My city of Males??? (captured Gaul city on the Italian side of the Mountains) was being besieged by a full stack. There was a nominal garrison. I had a third stack pre-stationed just to the east in the woods at the opening of the Pass.
I was moving my *battle* Army(, one unit shy of a full stack) to bear upon the besieger, and was expecting my army in the woods to be a part of the battle as Reinforcements, hitting the besieger from two directions, as well as out-numbering the enemy.
Buttttt, NO!
Apparently, that little army wasn't actually within the necessary *radius* (or whatever).
Now how the heck would I have known? Looked close enough to me.
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