Quote Originally Posted by ToranagaSama
The Campaign Map needs some sort of * proximity indicator[ion]* where a Player will be aware which nearby Stacks will be including in a battle and AI controlled.
There is an indicator, an area around enemy units will appear red when showing your unit's possible moves. The campaign map works on the principle of tiles (or squares on a chess board if you like) therefore around any unit there are 8 possible places for supporting armies to be placed.

In terms of AI controlled stacks, it's perfectly possible (although not in every case) to control both stacks. Just ensure that your main force doesn't have the full compliment of 20 units & it doesn't have a general commanding it. Then when reinforcements arrive in battle you will be able to control them on a unit by unit basis just as in MTW! I often separate 20 unit stacks sending my cavalry round the back of enemy forces to attack the rear, as long as a captain is commanding the supporting force i can take control (of course sometimes reinforcements can be delayed and having no cavalry can be a bit of a pain ) But generally works really well.


Hope that sheds some light on how to avoid suicide generals!!!

*Ringo*