What the Spartan Empire is about to do to the Romans is not revenge, its genocide.
Its our 2nd to last ditch effort to turn the tide of war, before we fall into total defensive stance in our home land.
What the Spartan Empire is about to do to the Romans is not revenge, its genocide.
Its our 2nd to last ditch effort to turn the tide of war, before we fall into total defensive stance in our home land.
Don't expect anything astonishing. Taking the capital will hurt them because the AI usually doesn't move their cap around, and it will be a highly populated production center, but that is probably the only effect you will see. There won't be a civil war (I've never had one or ever heard of anyone having one), and the AI will choose another capital instantaneously. Now if they choose one that happens to be away from the center of their empire, there may be some public order issues for them, but it's not too likely. There really should be some major negative effect for losing your capital, like having no center of public order for a turn, or something along those lines. Of course then the AI really has to guard their capital. Historically, losing your seat of governmental power had unpleasant effects.
Yes, their army is already in sight, they have about 600 outside, about 800 inside, around 1,400 facing my 4,000+ strong.
I cant play until Friday night, but I'll post here the results & if I was able to head on to Scipii, Rome, & Juli's Capital. See my PC wont run the game, but my G-Parents will, and I go there every Friday, there all Saturday, and most of Sunday, when I play.
I should be able to take the Bruti capital with ease, I've already estimated losses to be around 1,000-2,000+ men at the most.
Assaulting a city, destroying the buildings and leaving the Walls the Government building damaged and exterminated the population and then moving on to the other cities of that faction must have an effect.....
But as I said "beware the ninja peasants", they will rise up in response to your aggression and cast you out (or at least try to...),,,
Peasants make no matter, they'll be easy killed in the field itself. So revolts I'm not concered about, I'm not taking these cities for keeps, just for devestation.![]()
um... these aren't your ordinary peasants.
I think it sounds like an excellent plan. Destroying their buildings will set them WAY back if you can manage it and slaughtering their population in several cities will give you lots of spending cash. This is a very good strategy to tear the heart out of the enemy when you don't have the strength to hold the provinces you take. Let us know how it turns out.
If your are going to wipe out the Romans you need to wipe em ALL out or they will breed like rabbits.
Playing Carthage I cut the Brutii off at the knees (they have two tiny cities on the west coast of Greece) and sent the Scipii to live with their gods. After using their people to replenish my army and build me a tiny fleet to go home to Africa I reduced their Italian cities to ruin and put to the sword their people. But the Julii are slowly picking up the pieces in the Italian boot. But I do own Sicily and they will NEVER take it from me.
I have a feeling I will see the Julii in the future.
Also, I forgot to mention that if you do raze the capitals and let them revolt immediately, there is a good chance the city will revert to its original owner in a few turns. I shot myself in the foot doing that once.
Taking the fight to the enemy is a good thing. But beware, as has been mentioned. When your occupying army leaves the city, next turn it will probably revolt and revert back to the previous occupier (I think, I have seen this with happen when I was trying a similar strategy with Gaul), and the peasants had like 3 gold chevrons, and weapons +3. There may be gladiators as well, with similar stats. If you wipe out the capital, only to have 10-12 units of Roman ninja peasants (remember, 3 gold chevrons is 9 experience, and if I recall correctly they get +1 attack and +1 armor per experience level, add to that weapons +3 and they have an attack of 12 or so and armor about the same) next turn. That's kind of a scary army to have at your back as you leave to attack the next capital, even if they are *only* peasants.
As for destroying buildings, remember that you cannot destroy the government building (Imperial palace, governor's palace, whatever) or the walls, or the farmland. So if you roll into Arretium, and they have a latifundia, or good farms built, and burn everything down, they won't have to rebuild the gov. building, but if they haven't built up to Imperial Palace, you're right it will take a while to grow back to build it but their population will grow pretty quickly because they already have the farms built. Having said that, if you breached the walls, burned and pillaged and came back in a few turns, you would probably notice that the walls are still breached, and that the buildings you burned during the seige weren't repaired. The AI isn't smart enough to repair stuff generally. Stupid AI.
Oh, and retrain your units before you destroy all the buildings. That will help your suicide army out.
Good luck.
If they're gold chevron peasants, watch out. they won't be pushovers..
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