The best i've got is... "We don't accept but please don't attack!"
...Needless to say i attacked!
*Ringo*
The best i've got is... "We don't accept but please don't attack!"
...Needless to say i attacked!
*Ringo*
Denuone Latine Loquebar?
This feature is the classic white elephant that is TW games in general...often spoke of, seldom seen.
Yet again, CA have made a game with an AI that is as thick as its predecessor. Yea we have more options but they hardly ever work..score!
"England expects that every man will do his duty" Lord Nelson
"Extinction to all traitors" Megatron
"Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson
Well, at least it's not as bad as the various games utilising the Europe Universalis engine.
"I have conquered eight of your nine provinces. That's why we're conducting these negotiations on this worthless little rock! I can see your entire free population out the window! Give us what we want!"
"There will be no peace foreign dog. You will be crushed."
"I have three times more soldiers here as my honour guard than you have people!"
"Crushed. Utterly."
"Arrrrrrrrrgh!"
Love is a well aimed 24 pounder howitzer with percussion shells.
It does work as the acid test of AI relations though. When I negotiate with the AI, and they pull an "accept or we will attack", I usually go get my sword. More often than not, somebody's coming over my border in a few turns.
So, the Gauls are reduced to one or two provinces, and their lone diplomat approaches one of my stacks and offers to sell me a map for 64,000 or they will attack. When I stopped laughing, I wished we had an option for "Gee, uh, go ahead and attack." Instead, you either have to just shut down the screen or counter bargain, which I did. Offered them instead my map for 2000 or I would attack. They countered with a 500 offer and a please don't attack. Me thinks this really needs some fixin'. Then again, I do have almost as much fun bartering as I do snuffing them.
Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith
I would just love to see a few more of these diplomatic options work
and for the AI not to be dumbasses when it comes to making these choices
here's an example
Im the green family of rome (brutii?) and I have a trade agreement with Macedonia. Somehow Im pulling in a nice 1500+ per turn from trade with them, on land without a port, so they must be pulling in something nice as well. So out of nowhere they send over 2 units of light lancers and attack my city, which by the way was full of hastati, light cavalry, and a 6 star general, which ruins the trade between our two nations. Now I can see, well not really but, why you would want to do this but at the same time they're at war with Dacia and Greece and I was one of their main sources of income so that leads me to wonder WHY
Bruti's.... I hate Bruti's... I kill them for fun, I eat them for breakfast, lunch, & dinner.
In my Spartan Campagin, I've actually killed over 15,000 Bruti's, and have an army of 4,000 men on the beaches 5 miles south of Bruti's Capital, which I get to take command of Friday & go kill me some major Bruti's lol!
I also hate Scipii's, they started the freaking war, but Bruti is the only faction that is really pushing me back, with my losses about 3,000 men to their 15,000+ lol! Still losing it tho.![]()
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