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Thread: Capturing Central Square - Walk or charge??

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  1. #1
    Member Member Nestor's Avatar
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    Sep 2003
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    North Queensland
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    Default Re: Capturing Central Square - Walk or charge??

    From what I've seen, if a unit reaches the square while running, usually some poor guys are still trying to find their way in the streets of the city. For whatever reason, the unit has to wait for them before they can obbey orders properly!

    When they walk, they behave much better. When they run they seem to follow waypoints in the middle of the streets - if they can find the street in the first place! In the centre square the waypoints seem to be halfway through the side roads of the square!

    If you order them to run to the central flag when they are still at the gates of the city they are lost! (Makes sense to me: they are in an uknown city! )

    What I don't like is that they have to go through the middle of the streets, almost one man at a time!

    Also, their pathfinding when they manage to reach the square is awful, doesn't make any sense and doesn't give me any confidense that my units are going to do what I've told them

  2. #2

    Default Re: Capturing Central Square - Walk or charge??

    I have this same problem, and it's a pain in the you-know-what when you smash the defenders at the gates no problem, but suffer nasty losses when you reach the center square because your troops cannot figure out which way they're going and trickle one at a time into that last phalanx.

    Maybe it has to do with unit sizes? Do you all play on huge? I do, and have never tried any of the smaller sizes. Maybe on normal sizes your units are better able cope with the streets and actually follow orders properly.
    Their steel shines red
    With enemy blood
    It sings of victory
    Granted by the Gods
    And as they return
    Bleeding but proud
    The horizon burns
    And the song is ringing loud

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