Ok, I see what you mean. However, I also have no idea what to do if the AI uses that same tactic (unless I have a "long_pike" phalanx wall to greet it.) I was on the receiving end and it was devastating. It really shouldn't work as well as it does. Historically armies had to keep the elephants a bit separated from their own men in battle or they would trash their own troops if they startled/ran amok. I'm not seeing much negative from charging them in together.Originally Posted by Slaists
A lot of the problem though goes back to the multiple hit point modeling. Exhaustion will generally make the animals rout, but it takes time you don't have in the face of a proper attack. To get them to rout from combat you have to kill off most of their hit points, again this takes a lot of time. Animals don't seem to die or run amok until most of the hit points of the unit is gone. This is very much amplified for missile attacks because they tend to rather evenly disperse their hits. Ballista and onagers pack the wallop to kill individual beasts, but others to not. Even in melee the elephants don't take many losses until on the verge of routing--although localized kills are more likely at points of contact.
It seems we need some attrition throughout. Right now it is very much all or nothing. We don't have single beasts running amok, we have the whole unit doing so. I would like to see the elephants taking losses gradually as they tear through, rather than group routing when two or three succumb. Even when an elephant charge is successful, animals should be lost. All units with multiple hit points display some of this same behaviour. The higher the hit points, the worse it gets.
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