Hello. I decided to post this message because my bug list contains an issue with the "negotiate a protectorate" Senate mission, remarking that this is a forum/community request. I developed the Senate (amongst other things) so I thought I should share with you a couple of important subtleties that aren't made obvious by the manual or general gameplay.
Negotiating a protectorate is not easy. This mission is only issued if the target faction has < 4 settlements and < 5 family members and the Senate is at war with them. To tempt the faction into submission you need to be at war with them, threaten them quite severely, particularly by massing extensive troops on their borders, blockading their ports and putting the entire faction under pressure. Once that's in place, the faction should be more amenable to subjugation. You may have to be prepared to hand over large swathes of their territory back to them, so consider this if you choose to accept the mission. If the Senate is no longer at war with them, they will expire the mission with no cost to your faction.
Don't forget, the Senate will assign you more unpleasant missions with more dire consequences for failure rather than rewards for success as your popularity with them tumbles. At some point, you may have to just bite the bullet and accept the punishment - you can avoid some of these if you get elected to the office of Quaestor/Censor. Bear in mind that the office of Censor requires the official to have served in lower offices, so if lower officials are killed somehow, say in a freak gardening accident, before they complete their tenure, the pool of candidates to choose from will be reduced.
I hope this helps.
Cheers,
J Guy Davidson.
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