Thanks for all the feedback.
First, Samnite, "I always export the alpha when starting a new texture and import it everytime I save a new one." Are you separating the alpha from the TGA before starting work on the TGA with the paint program? Are you saving the alpha separately by exporting and then once the work is done, you import the original alpha back to the TGA?
If I understand correctly, I may be able to go to the original TGA and save the alpha. Then I could import the alpha into my completed TGA. Which would revert the alpha back to the original.
Second, Taamati, "Firstly make sure you have an alpha channel, and make sure you only have 1." This is going to sound dumb but how do make sure you have an alpha channel and how to you determine if you only have one?
Thanks again.
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