With the elephants, it's much worse. Units withdrawing seem to be invulnerable to elephants, and I suspect routing units are the same. At least chariots kill routing men (admittedly very slowly).
I had an experience where I had a unit of javelin throwers (I forgot their name) being charged by a unit of elephants. In an attempt to save them I hit the "withdraw" button. The elephants caught my guys, yet for the next five minutes they didn't kill a single guy. On a hunch I turned off withdraw (but kept the guys running). Sure enough, my guys started to die. I turned back on the "withdraw" order and the dying stopped. There's something going on here that's keeping the elephants from killing.
The british Chariot issue is a huge problem IMO. Their chariots are very ineffective at killing routing units. Normally this wouldn't be a problem, except the British faction have no regular cavalry (not even general units). Thus you have no effective units for killing routing units. Once the enemy breaks, they will usually all get away and either reform at a distance or escape to fight another day. I gave up on the British as a faction once I realized that they couldn't effectively capitalize on a situation where the enemy routs.
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