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Thread: Anybody else see a persistent 15% Unrest?

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  1. #1
    Member Member *Ringo*'s Avatar
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    Default Re: Anybody else see a persistent 15% Unrest?

    Man, glad i read this thread. Segestica has had a 15% unrest since i conquered it about fifty turns ago. Time to turn out some spys, only question is which of my governors need the master of espionage trait! Most of them already master assassins after the senate gave me about 5 "hit" missions in a row!?!

    *Ringo*
    Denuone Latine Loquebar?

  2. #2

    Default Re: Anybody else see a persistent 15% Unrest?

    I really wish CA would publish a definitive guide the the possitive and negative factors for Happiness. For instance, before a few days ago I had no idea that foreign culture's buildings (in a city of theirs I've taken) causes Culture problems. I mean, it's a building, not the people... Even stupid things like the roads, walls, troop-building...buildings. I can understand teh Temples but not the roads or walls.
    Fac et Spera

  3. #3
    Senior Member Senior Member RedKnight's Avatar
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    Default Re: Anybody else see a persistent 15% Unrest?

    I've posted spies in all my cities with 15% Unrest, to see if enemy spies get kicked out. But I readily confirmed that spies cause 15% Unrest another way - I moved one of my spies into an ally's city, and saw his PO drop 15% on the spot. This was for an ally with military access etc., mind you (me Julii, them Brutii), so of course it'd work for worse relations.

    It also helps explain why all of Spain has 15% Unrest even though I've long since annihilated Spain, Carthage, the Gauls, and Numidians - the only folks you might've expected to have (once had) spies there. If any spy can waltz in and cause it, even an ally, it makes more sense.

  4. #4

    Default Re: Anybody else see a persistent 15% Unrest?

    I have the same perpetual 15% Unrest problem with Segestica (East of Patavium). I moved in a high-leve spy and he didn't find any nme spies in there. I also put up watchtowers ALL OVER that territory to make sure there wasn't some nme army or whatever messing up my grass, but nada there too.

    It seems really odd that a lack of trade goods would make people unhappy. I mean, if it's a constant thing, don't live there. Unrest shouldn't be caused by things beyond our control.

    Anyway, I still have no idea what's caused the Unrest. What would be a really kick-ass feature would be if, when you mouse over an Unrest block in your City Info Page, the pop-up text not only told you what it was (Unrest) but also what is causing it.
    Fac et Spera

  5. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Anybody else see a persistent 15% Unrest?

    The persistent unrest issue has been resolved. Please see this thread in the Ludus Magna.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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