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Thread: Petition for the exposure of AI build routines

  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Petition for the exposure of AI build routines

    Dear Creative Assembly,

    To date, one of the most limiting factors in our attempts to mod the game is our inability to change the AI in any but the most elementary of ways (that is, changing the faction AI parameters). In order to make total conversions work properly, with strategic balance changes, we must be able to tweak the AI for it to function well and provide a challenge.

    This is truly necessary if RTW is to live up to its billing as an incredibly "modable" game. While being able to play with graphics and animations is nice, we need more than the surface level that seems to be exposed if we want to build deeper, richer gaming experiences. Opening the AI to at least the level it was open in MTW is a wonderful start - the more we can change it, the better we can make our mods. If we can also tweak the battle AI, we will be in your debt.

    Please consider this request, as currently the changes modders can make to the strategic and tactical aspects will have bad effects on the AI. Modifications will be limited to mostly cosmetics until we have this ability.

    Sincerely,

    -Brian Bilek
    Cogita tute


  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Petition for the exposure of AI build routines

    absolutely!!
    =MizuDoc Otomo=

  3. #3
    Member Member Mr Frost's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Or , if not , then far more manipulator functions {I think of the existing ones for setting an AI behaviour like the controls of a vehicle : we have the extent of a basic cars' controls , when what we need are atleast a WWII fightplanes controls} .
    For example {a few ideas}: A way to adjust propesity to build various types of unit for each faction .
    Propensity to hire mercenaries {vital for an historically accurate Cathaginian A.I.} .
    Likelyhood of disbanding units when under finacial strain {increase or decrease over what they have as standard , including possibly a bias to which types first : Romans would disband Mercanaries first , Cathage lowgrade regulars , Scythia/Sarmatia foot units etc} .
    A more comprehensive set of Naval behaviour {not just propensity to build ships , but are they used more as coastal defense , agressive attacks/blocades , in concentrated battle fleets or lots of small "harrasment" flotillas etc .

    If it would be problematic to do these as sliders or such then how about having them as coded behaviour that is sort of "added" to the standard behaviours and modifying them that we can pick and choose from {clearly , some behavioural modifyers are needed anyhow {shipspam , A.I. not hiring anywhere near enough mercs nor disbanding enough , let alone replacing obsolete units with improved ones particularly noticable for the Senate Post Marius} .

    I've worded it badly , but if we can have far more control over how the A.I. behaves and makes choices it would be a quantum leap in our ability to mod this game , which in the long run would probably sell more copies and garner more desire to purchase the next game in the T.W. series .

    I am confident you could figure out how : what you have already made is proof you people can code marvels .
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  4. #4
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Petition for the exposure of AI build routines

    *BUMP*

    AI is important to the future of modding the game.
    Cogita tute


  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Petition for the exposure of AI build routines

    I agree.
    Ja mata

    TosaInu

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Petition for the exposure of AI build routines

    If this is a petition, then I sign.

    Myrddraal
    Myrddraal

  7. #7
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Me too. Total support. This is extremelly important. In fact, fundamental to the modding community.

  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Petition for the exposure of AI build routines

    I don't want this necessary information lost.

    *BUMP*
    Cogita tute


  9. #9
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Me signy.

    EDIT IT TO SHOW ALL WHO HAVE SIGNED PLEASE
    THE GODFATHER, PART 2
    The Thread

  10. #10
    Member Member NicSO's Avatar
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    Default Re: Petition for the exposure of AI build routines

    AI sucks hard....It needs to be both patched and modded:)

  11. #11
    Unfrequent Visitor Member tombom's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Signed.

    Even a basic paradox level would be nice.
    caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread

  12. #12
    Member Member chemchok's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Petition signed...


  13. #13

    Default Re: Petition for the exposure of AI build routines

    Signed.

  14. #14

    Default Re: Petition for the exposure of AI build routines

    Signed.
    “If you come only to help me, you can go back home. But if you consider my struggle as part of your struggle for survival, then maybe we can work together.” - An Aboriginal woman

  15. #15
    EB Ad۠min Member .Spartan's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Amen!!!
    Founder, The Trivium
    modcraft.net

  16. #16
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Petition for the exposure of AI build routines

    Signed!!
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  17. #17

    Default Re: Petition for the exposure of AI build routines

    Absolutely

  18. #18

    Default Re: Petition for the exposure of AI build routines

    Signed.

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