Protectorate feature is definitely broken in 1.1 version of RTW. It is very sad because proper protectorate system will add so much more to the depth of the strategy part of the game. Beneath is a list of protectorate features which in my humble opinion should take place:
Benefits of protecting faction:
1.Protected faction will pay 10% of its income to protecting faction each turn.
2.Protected faction will not be able to attack protecting faction or to break protectorate for at least next 20 turns.
3.Foreign politics of protected faction will depend fully on protecting faction, for instance you can’t attack factions which are allied with protecting faction or you automatically get a war stance with a faction that was attacked by protecting faction.
4.Protected faction can build only basic troops (such as peasants and town watch) but no professional troops.
5.Protected faction can not build any new military buildings.
6.Protecting faction can garrison its troops inside protected faction towns. If general is present, they can recruit protected faction units, for example Gaul will able to recruit Hestati if they will garrison roman town.
7.Only protecting faction will get military access and not both as it is right now.
8.Only protecting faction will get map information and not both.
9.Province count for protecting faction will take protected faction provinces in account for total provinces gained. This way you will not need to conquer 50 provinces to win the game and deal with rebellions and disorder. You actually can win the game by holding your initial provinces only and making other faction your protectorates.
10.Protected faction must obey certain demands from protecting faction such as “attack faction”.
Benefits of protected faction (not many, but that what it is suppose to be):
1.They will get steady peace with other faction / factions and will not be annihilated.
2.They can ask for assistance against rival faction and if they will not get it within X turns, they are free to break the protectorate.
3.They can still recruit mercenary troops and build decent military force.
4.Since they can’t build any new military buildings, they can focus on economic growth.
All said above will reflect a fact that becoming a protected faction is the last option you want to use and your only hope for survival.
Along with real benefits to protecting faction, this will make protectorate system actually useful.
I would like to hear your opinions on that and feel free to add more possible benefits to the list.
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