The mod grew, originally, from distaste with CA's approach to barbarian units. The initial concept was to correct the terrible inaccuracies with them. To R:TR, I believe we'll have significantly more realistic barbarians (such as not giving 90% of them the 'horde' formation, as that's just not how it worked, the barbarian horde is a Roman myth used to denegrate them). As ideas progressed, before it even became a mod, I believe, ideas came in that dealt with the status of the Egyptians, and glaring inaccuracies with other factions came after that. Anyway, the idea isn't just some tweaks and redoing some graphics and the map, the high end concept seems to be to redo all of the factions to a truly realistic form, using actual historical units, and redoing them so they mimic better the real life properties of these units, such as having professional soldiers in barbarian armies, rather than just collections of warriors. Despite common beliefs, the Gauls and Iberians especially, but all barbarian people, did tend to have professional fighting forces that operated not unlike the Roman military. The Romans themselves copied numerous military innovations from many of these people, like the Tetsudo formation (used by Gauls), and their later gladius (used by the Iberians).
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