One issue with artillery was that you can target the ennemy general, get lucky, kill him, and the game is virtually over.
And there is not a single thing that the player facing artillery can do to avoid that.
So, with one lucky strike, you can give a -2 morale to all enemy unit before even starting the fight.
In MTW, that was thought to be unbalancing. Not so much because it was overpowered (I don't think artillery kills per itself would justify the cost or using a slot in MTW), but because of general sniping.
In RTW, artillery is better. There is still no way to counter an artillery unit targetting your general; either you are lucky, or you are not.
The one thing I don't know is either general death gives a permanent morale penalty or not.
If it does not, then please kill my general, for all I care. And then I won't mind artillery too much.
There is a counter to elephant rush. There is no counter to a boulder coming to your face before you can even move.
I don't play with Artillery. If you want to bring some, fine, please do it, but don't expect me to play the game with any regard to seriousness or fun; you'll get what you want; I'll rush.
Do we really want to play this game like that?
Louis,
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