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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Investigation of Trade Income

    Quote Originally Posted by therother
    The first trader building seems to add 10% to the trading income from land trade (the local settlement only), and 10% to all exporting routes. A further 10% was added for each increased level.

    Example:
    Code:
    None	Trader	Market	Agora	G.Agora	MerQuart
    347	381	416	451	485	520
    267	294	321	348	374	401
    %	9.8	19.9	30.0	39.8	49.9
    %	10.1	20.2	30.3	40.1	50.2
    Is there any cap to this effect? What happens if you build a Pantheon to Mercury in addition to a Curia, for instance?

    -Simetrical
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  2. #2

    Default Re: Investigation of Trade Income

    It seems that the population of the exporting city has some factor into the sea trade. But it doesn't fully account for it.

    The higher the population, the higher the export. We really need to collect all the factors. What I meant are base factors not the tangible and upgradeable ones.

    Try training queueing a peasant unit. Check the trade income. Queue another, then check. Each bulk of unit seemed to have a fixed effect on export income.

    For example, I lose 3 denari trade export income for every 240 units I train in Rhodes. Since I can only queue about 9 units, I had to compute the rest. And it doesn't account for everything. Maybe, it is scaled.

    Of course, the values differ for every region.

    Quote Originally Posted by Szun
    Laconia
    Sparta
    macedon
    Helots
    244 13 24
    sparta, dogs, pigs
    5
    7

    this is the sparta entry in region.txt in vanilla game..no tradegoods..
    dogs and pigs are only for building troops. Kinda odd that there is a export of goods..might be the town is exporting goods from a landtrade over sea trade...
    Will have to check this file out since I can't figure out the Resource.txt files.

  3. #3
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Investigation of Trade Income

    What effect on trade/trade income do the rebel/enemy units on your roads have? Do they block all trade between the connected cities? Can the trade re-route to bypass the blocking army?

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

  4. #4

    Default Re: Investigation of Trade Income

    Hi mfberg,

    There are values I've posted in the Economics guide in the RTW guides section. They only partially block and no, there are no re-routes. All the more reason to get rid of those rebels quickly especially on rich provinces since it can affect both land and sea trades (not to mention the devastation on farm incomes).

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