1. Barocca did a previous graphic mod for we/mi that had some speckling on the yari samurai sashimono, but that's fixed in the STWmod. The only speckling I've seen in STWmod is on the white head veil that the teppo wear under their jingasa helmet, but it's barely noticable. A very nice touch that barocca included was the waving in the breeze effect on the samurai archer sashimono. The purpose of the sashimono provide the ability to distinguish at a glance allied armies from rival contingents, and it servers that purpose extremely well in the game. Samurai HeraldryOriginally Posted by Tomi says
2. The sound, smoke and flash from guns in STWmod is very well done, but the smoke doesn't hang in the air and drift away in the direction of the wind as it did in original STW. Up close the guns crack when they fire and boom when they are far away. You can see the smoke from a distance, but it fades quickly. I'm not sure if that can be changed.
3. Elmark is proceeding to make the map of Japan on a website. His campaign only requires one player per clan, but players could team up with trusted friends and play one clan. He is going to allow players to use STWmod to fight the battles if all the players in the battle agree. Otherwise, the battles will be resolved by AI vs AI on his computer.
Jochi,
Right now we contemplate an STW era and a Community mod era in one package. To play MTW/VI you will have to swap out the projectiles.txt file and restart the game. It would be possible to include two STW eras: one with original STW v1.12 units, and one with WE/MI units and perhaps slightly more dynamic gameplay. I'm not sure about that though because it might be confusing, and the two eras would be competing for players.
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