Tomi,

There is quite a lot of speckling on the warrior monk. If you use -ian and zoom the camera in, it's very apparent. From a distance, it's not noticable. Also, if you watch the archer animation closely, I think it's out of sync with when the arrows are loosed. After we get the STWmod stat released, I'll look into correcting these graphic issues, and send the corrections to barocca if I'm sucessful. Maybe we can get the STW music and battle sounds into STWmod.


Lahll,

The unit sizes in STWmod are 60 men except for three special units: hatamoto, ninja and kensai. The combat stats of the units are either exactly the same as original STW or very close to it. This seems to be working out ok, and a 2v2 on Buzen the other night played very much like battles I had there in original STW. The same attacking strategy that worked in the original STW worked in STWmod, and Buzen is not that easy to attack. Maybe the spear units could be slightly larger since cavalry seems slightly more effective in STWmod than it was in original STW. The cost structure is 2x original STW with some adjustment downward on ranged units because you cannot sell off valor in STWmod as was commonly done with honor on ranged units in original STW. The average cost of all the units, not including the three specilized units, is 690 florins. We find playing at 11,000 florins is working well, 11,000/16 = 687.

I think we are getting close to releasing this STWmod stat which will just overlay the stat in STWmod beta 5. Based on more widespread player feedback we can make further adjustments on it if necessary. This stat is designed to recapture original STW gameplay as much as possible. There is another STWmod stat which utilizes varying unit sizes and more special unit types which could be offered as a separate era. I had thought about making two eras representing STW and WE/MI, but offering two eras that are quite similar doesn't seem like a good idea. So, it will be one STW era, and anyone wanting to play an original STW type game can just not use the WE/MI unit types.