STWmod isn't based on MI gameplay. The units all have their STW v1.12 stats with a few exceptions:

1) Cavalry charge speeds are +2 their run speed. In STW v1.12, charge speed was equal to the run speed. Not a big deal if players want charge speed = run speed, but seems more appropriate to me for it to be higher. MTW/VI cav all have higher charge than run speed.

2) HC has 6 charge. In STW v1.12 it had 5 charge. I think it needs the +1 charge to help it vs WM.

3) CA run speed is 22. In STW v1.12, it was 20.

4) Guns ammo is 20. In STW v1.12, it was 40. If 20 ammo is found to be too low we can increase it. I haven't run out of ammo in any of the test battles.

5) Archer ammo is 36. In STW v1.12, it was 28.

6) HC, YC, CA, YA and NI have +2 morale more than they had in STW v1.12. Units were purchased at honor 2 in STW v1.12 which gave them +4 morale. We buy units at valor 0 in STWmod, but MTW/VI has a hidden +2 morale. So this brings the units up to the morale level they were in STW v1.12. The NC, WM and ND are already morale 8 units and don't seem to need more. The YS may also have to receive the +2 morale boost.

7) Japanese teppo are 50% more accurate than the muskets of STW v1.12. I was a little but concerned about this unit, but it doesn't seem overpowered in the test battles. In an online test battle of 8 YS attacking 8 Japanese teppo, the YS won.


WM and ND have the same speed characteristics walk/run/charge of 7/12/12. The charge/attack/defend/armor/morale are:

WM = 4/5/2/1/8 cost = 1000
ND = 8/5/-2/2/8 cost = 500

In a battle where CBR took 4 WM and 4 ND he got kills/losses:

WM = 53/4, 68/19, 57/32, 51/50 Average = 57/26
ND = 26/24, 14/16, 0/9, 29/46 Average = 17/15

The difference in melee combat points is 7 - 3 = 4. That is 2x better chance to kill for the WM and the unit costs are in a ratio of 2 to 1, but in this battle the ND didn't achive that ratio in kills. It's only one battle, but in the long run I think the ND will do half as well as the WM.