Thanks again for the replies, I guess we'll see how it turns out on the battlefield in the long-run but it seems good statistically.
Krast! :) Gun battles in STW/MI normally resolved themselves before ammo was out due to the destructive power of both muskets and archers. In STWmod, the ammo was reduced considerably and now dead soldiers take the ammo with them. Ammo will be an issue as it will go very low in the engagement phase of the battle.
Whereas in STW1.12 your guns were active until the very end of the battle and you never assumed otherwise...now you have to take into account tactical considerations when using your precious musket unit. We shall see when we play it.
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