Yes the three files in my signature. First install STWmod, and then install Samurai Wars. After that you must run STWmod.bat to swap projectile stats. The STWmaps are optional. There are readme files included with these downloads which explains how to install them. All of these downloads are compatible with MTW/Vi v2.01. You don't have to use a separate install of MTW/VI. One thing the mod also does is fix the missing corpses for a few of the unit types in MTW/VI.Originally Posted by shogun888
Thanks ColdKnight. Glad you like it. Barocca did an outstanding job on STWmod, and a few of us have tried to bring back the gameplay of original STW with Samurai Wars. I think it does recapture the feel of original STW remarkably well with a few things that represent improvements. Through no doing of mine, the heavy cav (HC) beats the warrior monks (WM). This is actually good for the gameplay because in original STW the WM had no counter unit, and the HC has 2 counter units in addition to being the most expensive unit. Although not present in the original game, the naginata cav serves a useful purpose in Samurai Wars and makes the cav actions more interesting. The battlefield upgrades are not pressent in MP, and this keeps units within their starting operational parameters throughout the battle. The valor upgrade is more expensive than the honor upgrade was in original STW. Targetted units receive a morale penalty from ranged weapons only if they take a casualty. I see the routing away from the threat as an improvement, although not all players see it that way.Originally Posted by ColdKnight
The teppo are a departure from original STW. The weaker teppo is equivalent to the strongest gun in original STW. The better teppo is 50% stronger. Since this is a significant departure from the original game, it has to be looked at carefully. I'm not sure if you are playing Samurai Wars SP campaign or MP, and I'd be interested in knowing that and anything more specific you might want to add. As it stands in MP right now, the teppo at least are going to need a small cost increase or all units will get a morale boost so MP can be played at 5k which would effectively make ranged units more expensive because you couldn't lower their valor relative to the other units. There are several disadvantages to the morale boost idea. At this point I don't know which is the better solution. SP campaign and MP unit cost and number of men in the unit can be adjusted independently while projectile effectiveness is common to both SP campaign and MP.
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