Thx LuminusSun and Ra's. I have to say that LongJohn of CA did a vey
fine job of balancing original STW which Samurai Wars closely follows,
and Barocca did the massive work of making the STWmod for MTW/VI. CBR,
Krypta and Mitch put a lot of effort into developing the Samurai Wars
stat as well, and Krypta did a lot of the STW map conversions. Tosa has
made a conversion utility to bring the sounds and music from STW into
STWmod which enhances the atmosphere while playing. Barocca has made an
excellent Japanese model pack for the maps, but I have to investigate a
problem which makes it incompatible with regular MTW/VI maps.
There will be a Samurai Wars 09b, but I'd like to pick up the remaining
unit morale issues before releasing it. One thing that seems certain is
that YA will get +2 morale. Player feedback on other units that might
need adjustment is welcome, and I'd like to see replays demonstrating
the problem if possible.
One thing I'd like to point out is that YC is not a good unit to charge
guns. It's a very effective unit when used to flank or to counter other
cavalry. The NC is much more effective charging into guns, but the NC
requires protection from enemy YC. Since you don't use upgrades with
Samurai Wars at 10k and can't pump a YC to higher morale, a choice has
to be made between YC and NC depending on your battle plan. An NC + YC
would be a flexible cav combo whereas an NC + NC combo or a YC + YC
combo would emphasize either direct or indirect tactics respectiveley.
Samurai Wars gives up fexibility in tailoring units with upgrades to
gain more stable unit balance. If you really want to play with
upgrades, you can play with more than 10k, but it might be good to limit
them to weapon and armor only. The valor upgrade is extremely
expensive anyway at 70% of these relatively high base costs.
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