Welcome to Britian. :)
Welcome to Britian. :)
Don't shoot me - I'm just the texture artist.
the half hour time limit is an abstraction for gameplay. the battles last longer than 30 min. (it's actually rated for a daytime to dusk time period), but for playability you only have a half hour - imagine how slow and boring this game would be if playing a battle really took all day long. you need an abstract system for games - it's the same reasoning on why it takes 6 months (1 campaign turn) to move a fleet from Italy to Sicily.
anyway, so the weather changes occur at intervals (abstractly) over a day or half-day.
I have a feeling it always starts raining when I bring archers (both in MTW and RTW) and less when I start a battle without archers...![]()
But that's probably just me and my fantasy...
actually, on higher resolutions and with anti-aliasing the rain effects are quite profound :)
Yes and no. I know where you are coming from. There is some disconnect in the abstraction. For example: Units are supposedly moving in a real time speed. The graphics match this as well as the fighting graphics. However, the blows being struck are far more effective on average (factor of 10 would probably not be too far from the mark.) Of course, unit scale is an issue, because the units are about 1/10th scale...but the movement rates are not, and kill rates are even faster. It gets pretty confusing after a bit...Originally Posted by solypsist
Units get winded in reasonable periods of time when running/charging or climbing steep inclines. They also rest in reasonable time. However, the battle timer doesn't really match this.
The Sun and Moon and stars in the game actually move at normal time. I've tested this a bit--there is an actual constellation map being used and phases of the moon--very nice touch, too bad we can't see it in the campaign game. (I didn't check for precession of the pole over 2400 years.) Perhaps the sky should be moving at about 10 times the game speed. I have wondered why CA didn't include a "time of day" display. I don't think many of us would be too upset by nightfall forcing battles to a close (it would actually be quite historical.) The problem with the current battle timer has been the brevity coupled with no obvious reason why the battle must be concluded.
The predictability of "its going to rain/precipitate every single clear day" in the northern half of the map seems a bit out of context, regardless of the time scale. (Same for the perfect weather in much of the south of the map.) Can't call this a bug, merely a confusing aspect of the game.
Rome Total War, it's not a game, it's a do-it-yourself project.
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