Yeah, correct, they dont exist in RTW. And thats a pity. Because they should.
IMO it is historically correct if I say that in the Classical world prisoners WERE taken and some were kept for ransom. (Remember Caesar's episode with the pirates?). So why not to include prisoners in the game?
Following the MTW tradition you would capture fleeing men and after the battle you would have these options:
-Release (for some good traits, ot increment in available mercs in that area)
-Enslave (num of prisoners distributed among your cities)
-Kill (Other traits, less rebellions in the area for some time)
-Ransom (try raising money for the prisoners)
This would make sense in the historical context, as per example roman "punitive" campaigns would make sense as they really help reducing revolt risks.
Say if you captured an important enemy genereal (Heir or faction leader) you could include him in your negotiation (I mean as an option in the diplomats menu) and give him good weight.
And also the "captured" line of traits should be of course included.
These are just suggestions, but I think they are doable, if not in a patch but for the expansion pack.
What do ye all guys think?
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