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Thread: Problem with the UV coordinates for the skin of a new unit

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    Senior Member Senior Member Duke John's Avatar
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    May 2003
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    Question Problem with the UV coordinates for the skin of a new unit

    I edited very heavily an existing model until I got this:



    Since the model was so altered I of course also edited the UV coordinates using UV unwrap. This is what I got:



    I then selected the body and made it an editable mesh to get rid of the UV unwrap modifier in the stack. I assigned all the vertices to different bones. Then I exported the model.

    I imported the CAS file to see if everything worked and it didn't. It somehow keeps forgetting that I have altered the UV coordinates. The CAS model looks like this:


    When I unwrap the UV I get the following:

    Exactly is how it looked like in the original model so it "forgot" to use the new UV coordinates.

    I also tested with keeping the unwrap modifier in the stack (thus not collapsing it), but that doesn't help either. I know that some of us have edited the UV coordinates without problems, but what am I forgetting?

    Edit: after reading the CAS editor readme I broke all vertices in the UV editor. Collapsed the stack, made a new skin, exported, and still it's showing up correctly.

    Please help since that is the last hindrance before I completely understand the process.

    Thanks,
    Duke John
    Last edited by Duke John; 11-09-2004 at 18:44.

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