This is something I've been doing off and on for about a month now, it's a full gameplay mod, and it's about finished enough for me to be satisfied in calling it "done" (the only major change necessary is changing colors on the new units' textures). A full list of game changes is in the readme file, but here's a brief section of the readme file that explains it:
This mod is designed to make Rome a lot more fun. Namely, I felt that Rome was more skewed toward the action element of the game than previous games in the Total War series were. That's not a bad thing, and so to enhance this aspect, I've added several provinces that let the computer expand more aggressively and successfully as well as strategically blocking certain pathways (such as the Savia province for Macedon/Dacia battles, or the Pisidia province to keep the Seleucids from expanding too rapidly). While I'm not overly concerned with keeping the game historically accurate (*cough*Parthia*cough*), I do try to keep it within a certain degree of reasonableness. And besides, if it's historical accuracy you want there's already a very well-done mod for that. I'm more interested in having a fun, active, and unpredictable campaign, and I hope this enhances your gameplay experience.
-Adds 44 new units totalling 84 new recruits (they can be recruited by more than one faction)
-Changes the campaign map provinces to streamline gameplay and facilitate smarter AI
-Changes to the starting provinces and units to enhance playability and make the game less predictable
-Most units are recruitable in certain areas only
-Optional building upgrade structures now grant experience to low-end troops
-Fixed several traits not addressed by the Trivium (Trivium vanilla is in this already)
-Fixed the movement range on all agents and boats, so they move at different ranges
-Changed kill rate for slightly slower battles, but not excessively slower like a lot of kill rate mods have been doing
-Various battle modifications make those miracle "barely lose any men" battles very very rare
-Unit selection for most factions has been greatly fleshed out, with lots of completely unique units
-Expanded unit producing structures--most ports will produce pirates, for example
-Ranged weapons have longer distances now, making them much more useful, so the game isn't so heavy infantry oriented anymore
-A lot of other minor changes
This makes the game a lot more interesting, a lot harder, and (I hope) a lot more fun.
downloads for 1.7 are offline, pending bux fixes, please download v1.5 instead:
RMOD: http://vaticanspecialforces.org/rome...nPack_v1.5.zip
regular: http://vaticanspecialforces.org/rome...nPack_v1.5.zip
Thanks for trying it out, and I hope you enjoy it.
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