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  1. #1
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Multiplayer Campaign (We make it up) Just read

    Yes, many attempts of a MP campaign have fizzled out, but dont get disheartened. I do know of some that did take off and went through to the end.

    Some things to remember, though.
    Dion is right, these things can become tremendeously immersive and end up taking a lot of time if you are not careful. So the numer one rule is to really KEEP IT SIMPLE.

    And that means in terms of rules, how you are going to calculate the outcome of moves, which unit types you allow in, and how many players you allow in. If you don't just have "dedicated friends", but want it to be open to people from the community, make sure that if one player dropps it does not stop the progress of the game. And you'll be amazed how long it can take to complete a turn. I would reckon that one turn per week is very fast going if you have 3 or 4 active players. It may also help to have a suitable victory condition, i.e. rather than fighting to the last province, it could be "most powerful faction after 6 month" or so.

    That said, it can be a thrilling and exciting experience to run a MP campaign.
    Just remember with whatever system you come up with. If it you think it is a massive simplification compared to the SP game, it is probably just manageble when it gets into full swing.

  2. #2

    Default Re: Multiplayer Campaign (We make it up) Just read

    romecampaign.proboards38.com/index.cgi
    (site still does need a lot of fine tuning, I've had a lot of homework lately so I can't work on it too much per day)
    Thats the name of the site, go sign up if your interested so we can see how many people are interested.

    I DO intend to make the rules very simple, and I realize it will take up a lot of time on the people's part. If a turn is like 5 days to a week though, I think it will end up taking less time.

    I'd also like to thank you guys for not just saying "THATS NOT GONNA WORK" because every time i read responses I'm scared somebody's going to say that :). I have a lot of faith in this thing going to the end, and once I get a few people interested, we can figure out the rules, winning conditions etc.

    I was also thinking we could have faction heirs for each faction, so if one quits, then there is always somebody to back him up. If in case they just quit, and we agree that they have quit. Than his cities/armies could just turn into rebels. Rebels would just stay where they are, and not do much.

    Seriously, I don't want to pick all the rules, because then I know there would be disagreements, I want input from EVERYONE. Also, if you don't intend to be dedicated, than this probably isn't for you.

    Keep your mind's thinking, and so far no factions are seriously reserved... If you want one than make a thread in the forums posted at th beginning of this post. Zharakov, if you want armenia or Julii, become a member at those forums and make a post saying that you want one of the factions.

    I am thinking about tuning down the campaign to maybe only half of Europe, or something like that. Any thoughts?

    I will probably be back here, but I may not come back to these forums, sign up and post anything you want to at... romecampaign.proboards38.com/index.cgi

  3. #3
    Member Member Zharakov's Avatar
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    Default Re: Multiplayer Campaign (We make it up) Just read

    Ok comrade. I will do that. Also as I said I am willing to help with organization in anny way shao or fourm. Also I have 2 friends who may be joining also.
    BLOOD FOR BLOOD!
    DEATH FOR DEATH!


    Smelo tovarishchi v' nogu!


    I like Bush...

  4. #4
    Member Member Zharakov's Avatar
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    Default Re: Multiplayer Campaign (We make it up) Just read

    Just when there... dosnt seem like TWcorp is going to let you keep it comrade. Make a new one, I'll still play.
    BLOOD FOR BLOOD!
    DEATH FOR DEATH!


    Smelo tovarishchi v' nogu!


    I like Bush...

  5. #5
    Member mercian billman's Avatar
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    Default Re: Multiplayer Campaign (We make it up) Just read

    Hi Hawtdog, and welcome to the org

    May I suggest you limit the scope of the campaign? What I mean by this is maybe limit the map to Italy and set the time for the birth of Rome. The goal could simply be to conquer half the peninsula and control Rome.

    My knowledge of the birth of rome is pretty vague, but I'm sure we could create a map of Italy (including Sicily and the Alps) and have a dozen or so factions each start with one or two provinces.

    Starting with one or two provinces a piece would add some excitement to the game because each battle would determine the fate of your faction and would ensure a shorter campaign.

  6. #6
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Multiplayer Campaign (We make it up) Just read

    If you start small, you can always expand later if you get more interest and once your rules are solidified. But if you start too big from the beginning, you cant scale down.
    Hunter_Bachus

  7. #7

    Default Re: Multiplayer Campaign (We make it up) Just read

    Thanks guys, I plan to make it rather small. And the TW corp is going to let me do it, that was just a friend messing with me :/. lol. I'm not sure how small it will start, but not too many people seem to show interest, at least yet. Does anybody else want to join besides my comrade Zharakov? we need more people

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