Quote Originally Posted by eadingas
Hmm I have very serious doubts about playability of that many factions, especially given the restrictions on AI ... what this would end with would be player faction quickly conquering all the multitude of small factions and winning the game in a jiffy.
That won't happen because the player will have more difficulty to expand than in RTW's release version. In the EB MOD, it is already much harder to expand. And we're just at the beggining.

Quote Originally Posted by eadingas
That, or there would be constant chaos with nobody reaching any advantage on the map.
This is more likely, because of the harder expansion, but not that much, because there will be a turning point in which some factions can get an edge on others.

Quote Originally Posted by eadingas
Plus, the turns would take ages to end. The idea scares me. Do you guys still want to _play_ this mod, or just gaze in wonder at its many marvels?
What's the problem of much harder campaigns? It will increase interest, not lower it. The challenge will be that much greater.


Quote Originally Posted by eadingas
(where did the 32 number come from, anyway? Isn't this just somebody's fantasy?)
I don't think so. IIRC, it's CA info. Hard-coded number.